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Vizaris is a 3D, open world, single & multiplayer, fantasy role playing game, which is available now. Vizaris has large, weekly content updates, which expand and improve every area of the game.

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Vizaris Weekly Update - 57

Vizaris Weekly Update - 57

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Outfit equipping has been majorly improved this week, with the player now able to selectively equip parts of their entire outfit...

Vizaris Weekly Update - 56

Vizaris Weekly Update - 56

News

It’s week fifty six of the Vizaris updates. This week has the introduction of a major new gameplay feature, in the form of equipable Armor (and outfits...

Vizaris Weekly Update - 55

Vizaris Weekly Update - 55

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Some minor tech improvements while working on the upcoming Village.

Vizaris Weekly Update - 54

Vizaris Weekly Update - 54

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It's week fifty four, and we've got some cool stuff for you.

Vizaris Weekly Update - 53

Vizaris Weekly Update - 53

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This week we have a pretty small update, as all hands were focusing on getting Ro'to Village. There almost wasn't an update, but I figured a small one...

Vizaris Weekly Update - 52

Vizaris Weekly Update - 52

News 1 comment

Fifty two weekly updates! That’s a year’s worth of weekly updates for Vizaris.

Vizaris Weekly Update - 51

Vizaris Weekly Update - 51

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This week we've got a ton of fixes for little annoyances, as well as some significant performance gains once again. This week should clean up the last...

Vizaris Weekly Update - 50

Vizaris Weekly Update - 50

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NPC Disposition, Stealing, and Crime! All these and more in the latest Vizaris update!

Vizaris Weekly Update - 49

Vizaris Weekly Update - 49

News

We're back with a big update, including significant performance improvements, one of the largest revised areas yet, and pretty significant additions to...

Vizaris Weekly Update - 48

Vizaris Weekly Update - 48

News 3 comments

Take a look at some of the upcoming creatures for Vizaris.

Vizaris Weekly Update - 47

Vizaris Weekly Update - 47

News 2 comments

This week, Vizaris received a number of performance enhancements, stability improvements, and small-feature upgrades. There are no new major features...

Vizaris Weekly Update - 46

Vizaris Weekly Update - 46

News 1 comment

This week we’ve got a boat load of improvements for the controller support last week. This takes us to about 95 percent compatibility with controllers...

Vizaris Weekly Update - 45

Vizaris Weekly Update - 45

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The biggest addition to Vizaris this week was the near-complete support of controllers to the game. Simply plug in your Xbox One controller, or gamepad...

Vizaris Weekly Update - 44

Vizaris Weekly Update - 44

News 4 comments

No game update this week, but here's some creature art to tease you.

Vizaris Weekly Update - 43

Vizaris Weekly Update - 43

News 1 comment

Another week goes by, and our team has cracked out another list of changes and improvements.

Vizaris Weekly Update - 42

Vizaris Weekly Update - 42

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We've got a pretty hefty list of changes this week, including a massive overhaul of combat which should dramatically improve the feel of the game.

Vizaris Weekly Update - 41

Vizaris Weekly Update - 41

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This week we've got quite a list of little changes, tweaks, and improvements, including some new sounds, music, animations, and some refined gameplay.

Vizaris Weekly Update - 40

Vizaris Weekly Update - 40

News 1 comment

We've got some pretty cool additions this week, including the usual area revisions, gameplay updates, unarmed combat, new features, and more.

Vizaris Weekly Update - 39

Vizaris Weekly Update - 39

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This week we've taken advantage of the work on the personality system done last week, and used it to push a much larger variety of combat personality...

Vizaris Weekly Update - 38

Vizaris Weekly Update - 38

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Vizaris weekly update 38 is live! Features the framework of the new combat AI / personality system (Including staggered advancing, surrendering and fleeing...

Vizaris Weekly Update - 37

Vizaris Weekly Update - 37

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This week we're hoping to make up for the smaller update last week, by having a pretty big update this week. We're continuing the theme of last week with...

Vizaris Weekly Update - 36

Vizaris Weekly Update - 36

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This week pretty much all of the programming time was dedicated to improving the map, as a result, it is now possible to pan around, and actually zoom...

Vizaris Weekly Update - 35

Vizaris Weekly Update - 35

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Happy New Year. After a break for Christmas, we're all back and kicking for another update to Vizaris. We'll now resume our weekly schedule of updates...

Vizaris Weekly Update - 34

Vizaris Weekly Update - 34

News 1 comment

We’ve done some significant improvements to some areas of the game world, and some MASSIVE overhauls to combat. Some other preparation and maintenance...

Vizaris Weekly Update - 33

Vizaris Weekly Update - 33

News 1 comment

This week we've got some new visuals, and a whole bevy of minor tweaks, fixes, and improvements. We were finally able to get some proper foliage into...

Vizaris Weekly Update - 32

Vizaris Weekly Update - 32

News 1 comment

This week we have an expanded game area, some newly improved graphics, some new sounds, and more!

Vizaris Weekly Update - 31

Vizaris Weekly Update - 31

News 1 comment

Yet another foundational feature was added this week. This time it was the virtue system, which is a core foundational piece for the upcoming skill system...

Vizaris Weekly Update - 30

Vizaris Weekly Update - 30

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This week, all of the code work was focused on making crafting a fully functional and integrated system in the game. You can now open the crafting menu...

Vizaris Weekly Update - 29

Vizaris Weekly Update - 29

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This week was generally focusing on some cleanup and optimizations. What this means for you is hopefully a noticeably faster game – Our development...

Vizaris Weekly Update - 28

Vizaris Weekly Update - 28

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A significant amount of this week’s work went into getting item durability functioning. This allows items to be damaged when used, reducing in value...