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Vivid Wolf is a platformer full of action and puzzles based around using the color Red, Yellow, and Blue. Depending on which color or character you are will create different attacks or ways to progress through stages. There's also plenty to collect as all the color has been trapped in blocks or coins! Use different mechanics in tandem to fight, solve, and platform.

This game will feature a variety of Worlds with unique art styles to match the tone of the landscape or theme. Each world has a Boss and 5 levels along with several Secret Stages and many Bonus challenges based off your completion rating.

This games difficulty is intermediate, easy enough to get through but with Bonuses and a Hard Mode for the extreme. And it's a Speedrunners dream! Utilize different attacks and basic controls to get around fast and collect items in creative ways with effective routing!

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New Art Style!

News

After several months reworking and studying, I've created a whole new art style which required me to redraw EVERY single sprite, animation, and more in the game. I originally wanted a style similar to Yoshi's Island when I started but couldn't find a good balance between the art and what I had in mind.

That's changed and I decided to try some new proto-types. I quickly had a far better style than before, which was originally going to be a minimalist + impressionistic art style. The minimalist style would be used for levels that had the color sucked out of them as part of the games plot. As you returned the color and restored the environment back to normal, the style would turn to a more impressionist work.

There were problems though. For one, it looked really weird going from minimalist to a more colorful look. It could work, but not when I'm doing everything alone. It would require a whole team of artists to achieve something like I originally wanted. Plus, a bunch of my designs were inconsistent due to the fact I was more worried about the programming and technical aspects of my game than keeping my art in line.

I decided to try Steam Greenlight, but my goal was not to get it Greenlit but rather see what some random comments would say. Pretty much all of them said they didn't like the art style. One even said it looked like some random short mobile game...? I wouldn't go that low, but it had issues. Thankfully, no one really seemed to mind what it was about. A few were even interested, but I ultimately axed it cause my intentions had been met for my little experiment.

Now it looks like Yoshi's Island with a bit of Kirby's Dreamland 3. The characters are more refined and detailed. Every enemy has its own personality and the scenery is memorable. There's still a lot more work to do. You see, I plan to have each World have its own individual style! First world would be in a Crayon/Pastel drawn look, then there would be another with Water Painting style, another with Acrylics, etc. At the same time, I need them to be similar enough so the game doesn't look vastly different and the player can't tell what something is when they enter a new area.

You can see and compare the new look in the images section, or through here: Lucasmaxbros.deviantart.com

I also have a ton more animations/concept art pieces on my deviantart page: Lucasmaxbros.deviantart.com

And PLEASE check out the latest Demo to leave feedback!

Vivid Wolf being revamped!

Vivid Wolf being revamped!

News

Under new analysis it seems we have some things that are good and things that need to change. And over the course of the next few months we will be working...

Vivid Wolf has a NEW Demo!

Vivid Wolf has a NEW Demo!

News

Try my clever Puzzle-Platformer "Vivid Wolf", the latest Demo is about to go live! It features 3 unique levels that vary in challenge and design.

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Vivid Wolf - 3.1 Demo

Vivid Wolf - 3.1 Demo

Demo

(It says 3.1, even though there's one Demo on here other than this one because of smaller demos I've made between then and now.) This short Demo is of...

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Indurok
Indurok - - 106 comments

I made a video of this game: Youtube.com

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etherflows
etherflows - - 42 comments

Like the protagonist, the music and the art.
Suggest:
1) change keys [W]=up [E]=change color [space]=jump (can play with one hand now and better for lying down on couch ;)
2) [ESC] for menu. Call me biased, EVERY game should use ESC for this.
3) [J]attack help icon at beginning of level, I could be dead before I reach it.

Your game has potential, and the minimalism means it already has some polish. Keep up the good work.

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LucasMaxBros Creator
LucasMaxBros - - 2 comments

Thank you for the comment!
1. I'm looking for the right Default set ups, I'm a WASD person. Not everyone is same with controls, but at least you can change it to whatever you want.(But this game was made more for a Controller anyway)
2. That would be simple to do!
3. You already know how to Jump though, so I doubt you'd die from the first enemy.

Reply Good karma+1 vote
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