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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

Post news Report RSS Transparency Around The Player Character

Our rendering system has several layers. This poses some challenges. The player is not always on the top layer and when they move around you can get lost under things like trees. This is not good for a game that will rely on action and exploration. So we have been hard at work solving the problem with some classic solutions. Here is a quick video that explains where we are going to keep you in visual contact with your character as you struggle for survival in Violent Sol Worlds

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Our rendering system has several layers. This poses some challenges. The player is not always on the top layer and when they move around they can get lost under things like trees. This is not good for a game that will rely on action and exploration. So we have been hard at work solving the problem with some classic solutions. Here is a quick video that explains where we are going to keep you in visual contact with your character as you explore and gather things for survival in Violent Sol Worlds

Interactivity

We are also growing closer to launching our own forum. There we will have our developer log, an area for general discussions, as well as a place for you to ask questions. We look forward to interacting with all of you there as we get closer and closer to bringing Violent Sol Worlds to you.

ForumWork


Steam Greenlight Progress

Our GreenLight yes percentage over the past 8 days is an average of 62% we are very happy with it, but could use your support with your vote now. We really want to bring you the first builds through Steam as soon as the game becomes playable.


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