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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Social Media Today (Games : Violent Sol Worlds : Forum : Phil : Social Media Today) Locked
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viedt-el Developer
Oct 31 2016 Anchor

It doesn't take a genius to know that you will have very little success if you don't utilize social media these days. This blog goes to my Facebook page, Twitter account, and a few other spots no matter what I write about. Why? Because of branding. I work hard on developing our game, and running the studio, but I have to spend a fair amount of time branding too. Not branding the game, but branding myself. In order to be successful, I have to try to reach an audience, and hopefully engage them in some intellectual discussion. Or at least talk real good about whatever it is I am writing about. Which sometimes is just a dumb joke that only I find funny.


Sometimes I have nothing to say, sometimes I have too much to say. But either way, I want to get myself out there, and then by proxy that will hopefully get my product(s) out there. Did I mention I am developing a game. We also have a few new project on the horizon. So stay tuned and I will have something more interesting to say next time around.

If I can leave with any advice, it's look for the correct tools to aid you in your social media journey, and have fun with it.

Make sure to check us out on IndieDB

Violent Sol Worlds and Cornflower Corbin

Or on Steam: Violent Sol Worlds and Cornflower Corbin

And if you want to hear my daily thoughts and stuff you can follow me @Viedt_EL


Viedt (Phil)

Developer for Afterthought Games

@Viedt_EL on Twitter

Violent Sol on Facebook and Twitter

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