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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

Forum Thread
Physics moving along (Games : Violent Sol Worlds : Forum : Larry : Physics moving along) Locked
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magicrat_larry Lead Developer
Oct 24 2016 Anchor

I am still working on physics. I have it working well in the POC so I have started porting it to the game now. There are a lot of optimizations that need to be in to keep it fast but so far I see it doing well. The polygons are nice and were easy to setup for all the current bodies we had in the game. I am waiting for the FPS counter to be back online then I will begin to see where the game is at with the new physics. It has been a fun journey with the physics engine of Violent Sol Worlds.

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