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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Path Finding Fixes (Games : Violent Sol Worlds : Forum : Larry : Path Finding Fixes) Locked
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magicrat_larry
magicrat_larry Lead Developer
Aug 4 2016 Anchor

We have some issues since our physics re-write where everything seems to walk into stuff. I got the blocker maps to draw again in debug view, but that fix made all the pugs just walk north west. It is all position issues due to physics change.

BlockerMapsRenderingAgain

We now have path finding fixed up nicely. The stalkers now can dodge objects well at a high speed and come get you around trees, pugs, and anything else in the world. It was fun.

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