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Vintage Story is a game about innovation and exploration. It thrusts the player into a carefully-generated semi-autonomous world and challenges them to survive and overcome the natural and unknown threats of their new home. Intrepid players who accept this challenge will find themselves rewarded with mechanics that respects their intelligence and allows for tangible, realistic invention. In addition, they’ll find a world with its own character and a deep, interconnected narrative within it. It aims to reach the next level of quality in the voxel sandbox genre, as we, a small dedicated team, relentlessly expand it with story elements, more creation tools and survival elements.

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Yet again an excessive list of updates since last version. We now have writable signs, climbable ladders, better performance, a large overhaul of the menu layout and more.

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Yet again an excessive list of updates since last version. We now have writable signs, climbable ladders, better performance, a large overhaul of the menu layout and more.

New Features (since v.1.0.4)

  • Feature: Signs are now writeable and can also be placed on walls!
  • Feature: Much improved performance when placing/removing blocks, in part due to a completely new localized sun relighting algorithm.
  • Feature: Overall slight improved performance due to the removal of two rather slow code obfuscation methods.
  • Feature: Added Stone Path Block. Gives a 15% movement bonus while walking on it.
  • Feature: Added Frosted Grass Blocks. Gorgeous winter decoration <3
  • Feature: New Particle property "SelfPropelled": Particles can regain their velocity when collided, when freed again. (Smoke Signals!)
  • Feature: Added block behaviors. This is an elegant solution for certain blocks that behave in several ways. This now allows for the chimney block auto-orient when placing. Surely will have many future applications.
  • Feature: Readded Mechanical Power Blocks: Currently only useful for decorative purposes.
  • Feature: Random Rotation for the Import Tool. Using /we imrrand [off or on] will randomly rotate the placed import file.
  • Feature: New Flower: California Poppy
  • New Logo for the game, website and account manger
  • From the ground up redesigned menu screens
  • All in game dialogs are alsjo adjusted to fit the style
  • Feature: Ladders are now climbable
  • Feature: Added universal block drop system. Allows a block to drop any combination of block or item stacks with a selectable random quantity
  • Feature: Add new item: Stick
  • Feature: Added skols Linux Installer scripts and files. If you install the game with vine and run the install.sh you should hopefull have the game working under linux
  • Feature: Leaves and Branchy Leaves now drop Sticks and Saplings. Rock now drops Stones
  • Feature: A singleplayer worlds file name can now be renamed within the game
  • Feature: Added command .cam tp [off or on] to prevent the cinematic camera teleporting the player back to the original position on path end
  • Many many tweaks and bugfixes which I won't bother you with here, check vintagestory.at to read the full change logs.

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0 newgui settings

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