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Village Monsters - a relaxing village life-sim set inside of an abandoned video game. It has exploration, adventure, and whole lot of friendly monsters

Post news Report RSS A New Demo and a Kickstarter Update: News & Notes on Village Monsters

I seriously cannot believe it’s only been a week since I launched the Village Monsters Kickstarter. It’s been a tremendous experience, and though there’s a long way to go I couldn’t be happier with the support I’ve had. To all current and future backers - thank you!!! As you might expect, development of the game itself has been impacted. However, I’m happy to report I’m still hard at work! Let’s take a look at what I’ve been doing.

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Hello Villagers!

I seriously cannot believe it’s only been a week since I launched the Village Monsters Kickstarter. It’s been a tremendous experience, and though there’s a long way to go I couldn’t be happier with the support I’ve had. To all current and future backers - thank you!!!

As you might expect, development of the game itself has been impacted. However, I’m happy to report I’m still hard at work! Let’s take a look at what I’ve been doing.

Alpha 1.03 is out - Now with Linux support!

A new version of the Alpha demo is now live and ready to download. This includes a demo playable in Linux for the very first time!

You can grab it right here on indieDB.

Beyond Linix support, this demo also contains a number of crash fixes, some new items and dialog, and the new ability to switch to a female player character from your home.

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Simulating your life

Speaking of female characters, many folks have recently asked me if it’s possible to customize your character’s gender and look.

The answer is a resounding yes. In the final game you’ll have total control over your character’s gender, skin color, hair, and much more.

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I haven’t done the best job of mixing it up in my screenshots, but that’ll change from here out. Similarly, the next demo will contain some more options for customizing your look.

Did someone mention ‘variety’?

This past week I’ve also begun work on adding more variety to the game, even for things that are still in progress. This includes adding more personality and life to villager homes…

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Adding text variations to places like this end-of-day message…

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And a whole lot more. This is just the next step of many to ensure that the world of Village Monsters never feels stale no matter how much you play it.

it is a mystery

Late last week I wrote up a detailed post explaining how exactly Mysteries will work in Village Monsters.

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This week I’ve begun to flesh out the system even more with the intention of letting you solve some of the very early mysteries in an upcoming demo. More info will be coming on that later, but I’m pretty excited by how things look now.

A new title screen

Finally, I want to talk about the very first thing you see in game - the title screen.

The current title screen was a first draft of an idea that I’ve grown increasingly unhappy with.

I’m now working on a new title that better matches the style of game I want in Village Monsters - colorful, bright, and inviting.

The below mockup shows the new look I’m going for. I hope to have it completed this week so I can begin the ‘rebranding’ process.

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That’ll do it for now!

Hope everyone is having a great start to their fall - in my area it was like a switch was flipped, and we’ve had low 50s and rain all week long. It’s definitely putting me in the mood to start working on some autumnal aspects of the game :)

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