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Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire create something unique with modern gameplay and deep storytelling. Lose yourself in the lovingly hand-painted alien world of Viridis Primus. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters. Demonstrate your mastery of the farming system by creating the perfect crop hybrid using the genetic splicing machine - or spend your days painting and making pottery. The possibilities are endless!

Post news Report RSS Verdant Skies - End of 2017 - Mod Support

As the year comes to an end, we announce support for modding Verdant skies! Customize artwork, dialogs, mails, items, crafting recipes and more!

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Announcing Mod Support!
Customize artwork, dialogs, mails, items, crafting recipes and more using the Verdant Skies modding system! Since development started, we knew we wanted to support modding. We're allowing users to use the same methods we used to create the content for the game to create their own content.

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Load multiple mods at once, and sort them in priority order (if mods override the same content, the one on top takes precedence).

With the modding system, you can override just about any artwork in the game. We also provide an option to export the artwork of character you've created in the dressing room, to make it much easier to create new characters. You can add new items, and decide what is needed to craft those items:

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All of the character events were created using our dialog editor, which is fully available to mod authors. This scripting is easy to jump into, you don't need to know a programming language to make something really neat. You can add events to existing characters, replace events, or even add new characters. You can also create mails and quests. Each character's core info can be changed too - such as their schedule, where they wander, if they require exclusive dating, their pet names for the player, and the things that they collect.

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Right now, there are a few limitations. While all the quests in-game were created by this system, a few of them have special triggers in the code that you won't be able to replicate. These are mostly tutorial-type quests that trigger when you do something special, like grow your first crop in the marsh. At launch, you won't be able to create new houses for your new characters... fortunately, players can construct a visitor lodge with plenty of room for new NPCs. And finally, we're still working on a way to allow modders to specify their own waypoints when scripting events that include a lot of walking.

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New Tool Upgrades
Here's some more awesome icon work from Sarah Seember Huisken. Upgraded fishing spears throw faster and your catch radius increases - making it easier to get the elusive '3 fish with one spear' achievement.

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Meet Anthony Washington
Anthony Washington is Jade's younger brother. Rebellious by nature, Anthony refused to take part in their family's business and instead pursued a career in the military. However, after being injured in the line of duty, he has graciously accepted Jade's invitation to serve as the colony's security officer.

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