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Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire create something unique with modern gameplay and deep storytelling. Lose yourself in the lovingly hand-painted alien world of Viridis Primus. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters. Demonstrate your mastery of the farming system by creating the perfect crop hybrid using the genetic splicing machine - or spend your days painting and making pottery. The possibilities are endless!

Post news Report RSS Crafting in Verdant Skies

I've put a lot of consideration into the crafting system of Verdant Skies. Here's an overview of what's important and why.

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One of the recent features I’ve been programming has been the crafting system! After a lot of consideration, I came up with a list of features that were important for my vision of how crafting could work:

  • The player can make and place things like workbenches, watering tanks, etc. Making and placing these objects is both a way for the player to advance, and it allows customization and ownership of the world.
  • Crafting can take time, so players have an incentive to plan and prioritize what they are making. If they’re planning on making a lot of something, additional workbenches/ovens/etc will speed the process.
  • Different crafting stations can be used to craft different things.
  • Aid usability by limiting the number of craftable items in a single crafting station. (No huge lists that scroll forever)

So here’s what we’ve got mocked up so far:

Crafting

The UI still needs some clearer labeling, but the bottom row is the output, products that have been made. The large item above that is the one that is currently being crafted. The items to the right are the queue of items that are in progress. It flows pretty well when you see it in motion.

Crafting

When you mouse over the item you want to craft, it shows a description of the item, and what it takes to make that item.

There are a few things I haven’t figured out yet:

  • Will there be a crafting mini-game? The mini-games in Fantasy Life were great and really well done. The better you did on the mini-game, the higher the quality of the item produced. One thought is that you only need to do the mini-game the first time you craft something. Or you can skip the minigame to craft at the highest quality level you’ve achieved so far.
  • Do crafted items have a meaningful quality level? This goes hand-in-hand with the above question.
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