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Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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Super Aircraft Design Contest (Games : Vector Thrust : Forum : Contest : Super Aircraft Design Contest) Locked
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Nov 29 2013 Anchor

This time there is something different to talk about.
You all know VT already offers an insane amount of aircrafts right?
But sure, we still want more, or would have preferred if some families were added instead of others.
But this time the issue is different. Some days ago I came to a realization.

A game with such large selection surely will have a few overpowering super aircrafts, right?
Well… no.

Ok, even if is not a wicked design, I bet there is some special aircraft that can be unlocked after clearing a campaign, right?
Errr… no.

And that’s the issue.

While the game as a large quantity of aircrafts, it has very few original ones and those are quite balanced will all other aircrafts making them almost indistinguishable from the rest.

For a game like VT is like almost mandatory to have at least one super aircraft.

To address that, new aircraft could have been quickly conceptualized and added to the game, but that is the standard procedure.

Instead of that, I want to keep the tradition of VT hearing the community, so I prepared a contest that allows all players to submit their own design:

  • The Design can be computer drawn or hand drawn and scanned.
  • The design can be posted on either facebook or in the dedicated forum thread.
  • It must be submitted two images of 3 view of the design, one in black and white to show the shape and the panel lines and other in color with the default skin applied.
  • In the submission, it must be stated the name of aircraft and a description of performance.
  • The submitted design can be created by making a montage of existing blueprints.
  • For weapon loadouts it must use real world weapons for main and sub weapons slots, but it can be added up to 3 fictional special weapons. If is that the case for each weapon must be submit their one design, description and capabilities.
  • The submitted idea is more important that the visual presentation, however the presented design must necessarily be clean and easy to read.
  • Perspective views are not necessary, but that can be included to better portrait the design.
  • The contest ends on December 31.
  • The winner will be announced the following month after the contest is over.
  • The author of the winning design will have is name engraved in the credits.

Update 2013-12-01:

  • Maximum 3 entries per person.
  • It is recommended to include in the design´s entry in-game description and first flight and decommission year.
  • The designs must fit in the 1960-2030 time frame.


And here is an example how to submit a design to the contestS-32
Mobility: 5/5
Stability: 2/5
Defense: 4/5
Air-to-air: 5/5
Air-to-ground: 2/5
Sub weapon: GSh-30-1
Main weapon: R-60
Special weapon 1: R-77
Special weapon 2: R-60M
Special weapon 2: Kh-29T

Add your entries here:

Edited by: timeSymmetry

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Nov 29 2013 Anchor

Foreword: These aircraft are constructed using the same logic that the CFA-44 was stealth capable and the FALKAN's performance remains unchanged when its laser mouth opens up. They are not realistic, I know, but I tried to give them the look and 'feel' of a traditional, arcadey superplane design. (None of these designs are to scale- change/add/remove lines as needed.)


ENTRY 01

TSF-02 Spectre
User Posted Image

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(again, not to scale. Feel free to add/remove/edit the lines as needed.)

bigger image here:
I.imgur.com

DESCRIPTION:

A formidable ground attack aircraft, the Spectre specialises in strategic threat negation- that is, the pre-emptive delivery of air-to-ground munitions against nuclear weaponry launch sites in order to prevent an enemy from targeting a nation with weapons of mass destruction. Utilising advanced electronic systems and datalinks to a dedicated support network, the Spectre is designed to take off and strike in the minimal amount of time possible. In order to facilitate such a capability, the aircraft boasts revolutionary engine modifications that allow it to attain extremely fast speeds for extended periods of time, as well as a large wingspan to accommodate a variety of stores and fuel, making the Spectre a formidable Rapid Response Asset. However, the airframe's speed and loading come at the expense of armour and manoeuvrability, and the Spectre is lackluster at best when caught by enemy interceptors or during protracted battles.

LORE:
The Spectre was born out of the need for a high-speed, rapidly mobilising aircraft that could take out enemy nuclear facilities and or intercept ballistic missiles soon after suspicious activities are detected- the relatively small distances between aggressor nations and targets and willingness to resort to nuclear warfare requires rapid response assets that are quick to mobilise, quick to reach target areas, and quick to wipe launch facilities off the map. The aircraft can pop up within minutes of launch preparations being detected from seemingly nowhere, leading to the initial design concept being christened the Spectre. Spectre units operate in conjunction with orbital surveillance and espionage units for maximum efficiency, with an ideal response team consisting of four aircraft per known launch site, located in airbases no more than 500 kilometres away from enemy targets with a spare pilot for each plane, as well as a fully integrated support network of intelligence satellites and dedicated intelligence operatives that feed information relating to potential nuclear launches. When operating at maximum efficiency a Response Network consisting of 50 airframes can neutralise continuous launches from sixteen different launch sites around a country.

The disadvantages associated with the Spectre revolve around two main points- first is the purchasing cost of each aircraft- while modestly priced for a 5th generation aircraft, maintaining a full fleet can soon be a drain on a country's resources. Second is the inflexibility of the aircraft- the Spectre is specifically designed to only operate in flights of four to six, only taking out nuclear launch sites or command centres with dedicated ground and intelligence support, and does not suit any other role very well.

Role: Attacker
First Flight: 4 Jul 1998
Decomissioned: 18 Feb 2030


STATS:

Mobility: 3/5
Speed: 5/5
Stability: 3/5
Defence: 3/5
Air-to-Air: 2/5
Air-to-Ground: 5/5
Electronics: 3/5

Weaponry:

  • Sub: M61A1 x 2 (ignore the 30mm in the picture)
  • Main: AIM-9L x2
  • Special 1: AGM-65 x4 (32 ammo)
  • Special 2: AIM(S)-64 x 1 (An enlarged Phoenix air-to-air missile with custom zero-point impact warhead, designed for intercepting IBCMs at the point of launch. Exceedingly fast and leads its target as it approaches to maximise intercept chances, but can be fooled by sudden changes in direction. Can also be used in emergency situations against enemy aircraft, though is rather overkill. Missile model identical to Phoenix missile, but 1.25x larger) (18 ammo)
  • Special 3: MMCL2 x 4 (lock on to up to 6 ground targets, 18 rockets per salvo. I'd like a new, downward firing model to be produced if possible ):) (60 salvoes)

Special Function:

  • Variable Pulse-Detonation Accelerator
    Activates the Spectre's VPDA systems, which spike the engines with specialised solid-fuel cells to fire a powerful sustained blast forward, propelling the Spectre at extremely high velocities. Generally used only three times during an engagement to limit engine stress- once to take off, once to accelerate to the target, and once to retreat from target airspace. In-game it should only be fired three times, each time blasting the aircraft at mach 3 for six seconds. Spiking can be terminated early but fuel cells will still be lost.

WEAPONRY BREAKDOWN
User Posted Image
The special weapons are pretty self-explanatory, Special 1 and the Sidewinders take up the two primary weapon bays, Special 2 occupies a secondary bay, and Special 3 is externally mounted on pylons identical to the F-15C. This compromises the ARBALEST's stealth, but I view it as they 'ultimate' weapon of the aircraft, and it shouldn't be able to be used without a penalty.

bigger image here:
I.imgur.com

MMCL2 details:
User Posted Image

Note: The Sidewinders are catapulted forward from the missile bays using a miniaturised EMALS catapult, which slings the missiles forward until they're clear of the aircraft. Then the rocket fires and the missiles begin manoeuvring. Thanks to Thoth for allowing me to not blow up the aircraft.

ENTRY 02
XTF-01 Scylla

User Posted Image

User Posted Image

DESCRIPTION
The XTF aircraft is a unique technology demonstrator hastily adapted for front-line air-to-air warfare. With highly experimental aerodynamics and a radical manoeuvrability management system, this aircraft sits at the cutting edge of modern technology. Airframe performance is maximised throughout all speed zones through micromanagement of the sweep of control surfaces, to the extent that the Scylla's wingtips rotate to facilitate maximum speed when the aircraft accelerates. The Scylla's advanced pilot systems include support for a variety of modular cockpit packs, including conventional single-seat cockpits, computer complexes for autonomous operations, and remote control options. The Scylla also supports electronic computer packages that supplement its base electronics, allowing for it to conduct a variety of tasks like air superiority and close-air support. The modular nature of the Scylla and its highly adaptable airframe makes it a versatile, but unfinished aircraft. Because of its rushed adoption for combat, only a few of its weaponry systems have been completed and it is especially vulnerable to electronic warfare without a planned negation package. Additionally, the Scylla's stability suffers at lower speed zones because of reduced airflow to the intake.

LORE
**The Scylla was inspired from my earlier forum posts about the possibility of a superfighter with rotating wings. After having that shot down, I attempted to make a more reasonable approach by only having the wingtips and vertical stabilisers move, with the stabilisers canting inwards as airspeed pushes 600-800, followed by wingtips snap-rotating after airspeed reaches 1000 (that is instantly transitioning in around half a second from FSW to CSW unlike the F-14's gradual wing sweep.)

The Scylla Project covers three aircraft: a manned variant, an autonomous UCAV variant, and a remotely-piloted variant. Its UCAV entry had been a failure in a nation's designs for a next-generation multirole autonomous aircraft, having been beaten by a cheaper but less capable design. The company continued to develop all three aircraft for the export market, but eventually stopped when it went bankrupt and was bought out by a PMC/heavy industries competitor. The Scylla UCAV sat forgotten in a hangar somewhere a private airstrip until a few years later, when a sudden aerial attack by an aggressor nation saw the fighter being reactivated by local employees to defend their airbase. Despite its unfinished status and combat AI as well as being forced to use weapons more suitable for older fighters, the Scylla held back the attacking aircraft with ease. The Scylla Project has now been reactivated, but is likely hampered by war efforts.

Of course the main disadvantage of the Scylla aircraft is that it is one-of-a-kind. If it is ever lost in battle, replacement aircraft will take a long time to manufacture. Additionally, the only Scylla unit in action, the UCAV technology demonstrator, is still unfinished, specifically ironing out bugs in the autonomous AI systems, building compatible weaponry systems, and safeguarding it against electronic attack- Scylla is especially vulnerable to electronic attacks in its current state.

Role: Fighter
First Flight: Jan 21 2016
Decomissioned: Dec 30 2052

STATS

Mobility: 4/5
Speed: 3/5
Stability: 2/5
Air-to-Air: 5/5
Air-to-Ground: 2/5
Electronics: 4/5
Defence: 3/5

Weaponry:

  • Sub: 1x M6A1 (let's just say it utilises a discrete gas channel to move firing emissions away from the air intake)
  • Main: 2x AIM-9X Sidewinder
  • SP1: 4x AIM-120C AMRAAM (48 units)
  • SP2: 1x MC7A1 (30 shots) (An experimental four-barrelled compact cannon that fires miniature canister shells. Can 2 hit-kill bombers at a range of 750 metres but then damage falls off dramatically after that- at 1000 metres it is useless. Aimed using a gun-sight reticule: anything inside that aim will take damage. The cannon fires 1 round per second.)
  • SP3: 1x S-AB1M2 (10 units) (A large guided air-to-air missile with slow speed and low manoeuvrability. Packs a 0.5 tone fuel-air explosive warhead that detonates if the missile closes within 200 metres of its target, destroying or heavily damaging anything caught in the blast zone.)

User Posted Image

WEAPONRY BREAKDOWN
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WING SWEEP TRANSITION
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Scylla high-speed gun pass showcasing position of cannon and high-speed control surfaces configuration.

Notes: The Scylla's various control surfaces are the canards, rudders mounted on the vertical stabilisers, ailerons mounted conventionally on the rear of the white inner wings and orange wingtips (single piece control surface). When the Scylla is in maximum-speed configuration wingtip surfaces stop moving and only the white inner wing ailerons are used. Airbrakes are mounted to the side of the engine and open up like ones on the F-16.

ENTRY 03
F/A-64 Arsenal

User Posted Image

URL=https://imgur.com/pMTFgLp]User Posted Image[/URL]

DESCRIPTION
The aptly named 'Arsenal' boasts an impressive payload capability, featuring support for an extremely heavy loading of cutting-edge weapons technology. Developed originally as a heavy strike fighter, the F/A-64 has seen expansion into roles like mini-AWACS and strategic bombing. While manoeuvrability and speed is limited by the aircraft's immense size, the Arsenal utilises heavy armour and a revolutionary rear-hemisphere missile defence system to maintain a defensive edge over its adversaries. Coupled with its extensive firepower, the Arsenal is a formidable opponent on the battlefield.

LORE:
With neighbouring nations becoming more and more aggressive, the need arose for a deterrent weapon to be produced. This took on the form of the F/A-64 Arsenal- half terror-weapon, half-heavy fighter, the aircraft was developed as a method to stave off potential invaders. The airframe proposed was adapted from a failed bomber concept, allowing the Arsenal to carry extraordinary amounts of weapons for a fighter, but the airframe proved expensive to manufacture and was extremely large, leading to problems in speed and manoeuvrability. To counter this, development started on the production of new propulsion systems and control surfaces. Eventually solutions were found for the mediocre speed performance- Sustained Detonation engines were salvaged and modified from an ongoing space program- the aircraft's large size allowing it to store the large amounts of fuel required for such radical propulsion methods. However, mobility remained an issue that could not be repaired. Eventually attempts at improving agility were given up and focus shifted to defending against missiles and enemy interceptors approaching from behind- producing the REar-hemisphere Threat Assault System (RETAS). The aircraft was pushed into service, but is yet to see any action as of yet. The Arsenal Modernisation Project keeps the aircraft up-to-date with the latest in weaponry innovation.

Notes: This aircraft is BIG. We're talking the same size on-screen as the A-12. Additionally, both acceleration and deceleration are rather slow, so once you've built up to a nice speed reserve, you'll have trouble trying to reign in the aircraft.

Role: Multirole
First Flight: 31 August 1996
Decomissioned: 31 August 2050

STATS:
Mobility: 2/5
Speed: 3/5 (can attain pretty fast speeds, but acceleration is rather slow)
Stability: 3/5
Air-to-Air: 4/5
Air-to-Ground 4/5
Electronics: 4/5
Defence: 4/5

WEAPONRY:

  • Sub: None
  • Main: R550 Magic 2
  • SP1: L1WAC x 4 (mounted on two underwing and two overwing rails. Multitargets 4 aircraft/ground units, 6 second recharge per cannon) (32 shots)
  • SP2: EWPS x 1 (see details below) (8 charges)
  • SP3: BL-755 x 2 (20 units)
  • SPECIAL FUNCTION: RETAS Air-Mine System x 90: Upon toggling the RETAS, two launchers mounted above the engines will dispense AM-56B1 Air-Mines from the rear of the aircraft at regular intervals once a radar lock is detected (one every six seconds). If a missile launch is detected the RETAS will increase the rate at which mines are launched (one every three seconds.) Mines detonate a short distance away from the rear of the aircraft like the current Chaff clouds and saturate a small area with shrapnel, which destroys missiles flying through the clouds or damages aircraft approaching from behind, The system will continue to launch mines even if threats are from the side or from the front, so caution must be taken in managing ammunition. RETAS mines can also lightly damage ground targets if they fall onto them.

WEAPONRY BREAKDOWNUser Posted Image

EWPS
User Posted Image
This is a Electronic Warfare Pod System, comprising two modified LANTIRN/SNIPER pods (outfitted with new side-and-rear-looking-radar systems instead of target designation technology) mounted beneath the air intakes and one downscaled radome mounted on top of the aircraft, greatly boosting the Arsenal's radar capabilities. Not only does this system grant 30-second lock-on interference towards enemy aircraft, it also grants a passive improvement to the Arsenal's radar resolution, allowing it to detect some stealth aircraft.

Edited by: MyHatismyFriend

IbizenThoth
IbizenThoth Gun-crazy
Nov 29 2013 Anchor

Maybe the inclusion of an electromagnetic launch rail behind the doors for the main weapon, like the EMALS catapult could solve the problem of damage done to the aircraft due to missile launch.

Edited by: IbizenThoth

Dec 1 2013 Anchor

This is my entry
||Before that, can I be a part of your studio? I can become script writer, sound engineer and designer. But I'm not familiar with animation and modeling.||

Sky-Axxaxxin-01

Stats:
Mobility: 5/5
Speed: 5/5
Stability: 3/5
Defence: 2/5
Air-to-Air: 5/5
Air-to-Ground: 1/5

Description
Sky-Axxaxxin-01 is known as "Sky Sniper". It's equipped with long range Air-to-Air Missiles. The cockpit is made up of UV protection to prevent excessive sunlight blinding pilot's vision. EMALS missile launch technology and stealth are specialties of this aircraft. It can glide through the sky without engine activate because of its glider and feather-weight. This aircraft can lock-on up to 8 aircraft at once with NEPHILIM-3. It can destroy one formation of aircraft at once with its nuclear missile,DEMON-1 launch. It also equipped with ANGEL-2 missiles, that act like flashbang in the sky.It is painted unevenly to provide disguise when battle above ocean. It is suitable to do assault attack and providing cover to other allies. But the weakness is when it comes to close-range dogfights, it likes a rubbish because of its fragile armor and without short range missiles. And it is hard to hit ground unit.
It is a futuristic aircraft, first flight was taken on 2015, and decommission every year because of its fragile armor.

Weapon:

  1. Main weapon: AIM-54 Phoenix (long-range AAM) x8
  2. Sub weapon: GAU-8 Avenger (high-caliber machine gun) x1
  3. Special Weapon 1: DEMON-1 x8
  4. Special Weapon 2: ANGEL-2 x2
  5. Special Weapon 3: NEPHILIM-3 x32

SP Weapon 1: DEMON-1

SP Weapon 2: ANGEL-2

SP Weapon 3: NEPHILIM-3

P/S: Consider about my request ^^ Have a nice day everybody and good luck to the participants!

BETTER RESOLUTION:

  1. Sky-Axxaxxin-01 uncoloured-http://25.media.tumblr.com/bbe497f5807c0924e16e7a91908ea72f/tumblr_mx4dewOzm01s4whpco1_1280.jpg
  2. Sky-Axxaxxin-01 coloured- 25.media.tumblr.com
  3. Sky-Axxaxxin-01 function- 24.media.tumblr.com
  4. DEMON-1-http://25.media.tumblr.com/ff9e059b2f8183008f4a4660bfd51205/tumblr_mx4dewOzm01s4whpco4_1280.jpg
  5. ANGEL-2- 25.media.tumblr.com
  6. NEPHILIM-3- 31.media.tumblr.com

My second entry

Sky-Bomber-02
Stats:
Mobility: 4/5
Speed: 5/5
Defense: 2/5
Stability: 5/5
Air-to-air: 3/5
Air-to-ground: 5/5

Description:
Sky-Bomber-02 took its first flight at 2013. It's a powerful stealth jet-fighter with loads of ASM (Air-to-Surface Missiles). FIM-92 Stinger(Special Weapon 1) and M197 Gatling Gun(Sub weapon) are hide in the disguising weapon bay above and under the wing. FIM-92 Stinger is a improved AAM. When it is launched, it don't hit the target directly, it will travels above the target and falls above them. Main weapon, Storm Shadow is an AAM missiles with homing technology, any target locked by this missiles will be shot down. JDAM(Joint Direct Attack Munition) is air-dropped bomb, useful for bombing enemy base. Sky-Bomber-02 is suitable to bomb enemy base. Weakness of this aircraft is the fragile armor and its low ammunition.

Weapon:

  1. Main weapon: Storm Shadow x4
  2. Sub weapon: M197 Gatling Gun x2
  3. Special weapon 1: FIM-92 Stinger x4
  4. Special weapon 2: JDAM x5

FIM-92 Stinger launching description

Edited by: Dumbwriter

Dec 2 2013 Anchor

So are the missile hardpoints on top of the wings like those old british jets?

Dec 2 2013 Anchor

@bornloser

yup, the ANGEL-2 missile can't place near the DEMON-1 missiles coz it's dangerous...DEMON-1 is nuclear missiles...

IbizenThoth
IbizenThoth Gun-crazy
Dec 2 2013 Anchor

VSS 1.33 Eagleray
Model No. 07


First Flight: 2009

Description/Lore:Designed in response to the prevalence of nuclear air to air missiles in the region of origin, the Eagleray's primary function is the escort of deep strike packages into and through heavily contested airspace. With VLO and kinematic performance the primary focus of the design, the Eagleray is powered by two F302 variable cycle engines with an excellent thrust to weight ratio of 1:1.63. The Eagleray is able to comfortably supercruise in level flight below 1000 ft., though it is most combat effective at high altitude.
At cruise speeds, the Eagleray has a very low thermal signature from the front, bottom and sides aspects. It has been shown that lock can be achieved with close range, top and rear aspect approaches with the latest generation of cryogenic infrared seeker heads. Otherwise, radar lock of any sort is shown to be very difficult to achieve on the Eagleray in clean configuration.
The Eagleray uses a distributed aperture system to feed information to its virtual cockpit. Sporting a powerful array of low probability of intercept AESA radars and other embedded sensors, internal documentation notes attempts at weaponizing the AESA for hard electronic warfare capability, though the proposition was dropped when funding for the Eagleray program was cut.
The airframe is known to experience extreme departures at low speed, having lead to the deaths of two pilots during the test program and leading to its ultimate cancellation.
Upon cancellation, the government offices ordered the destruction of all airframes. It is said that of the seven prototypes produced, two have escaped destruction. In spite of governmental inquests on the airframes, the aircraft have never been found.


Stats:
(of 100)
Speed: 93
Mobility: 68
Stability: 42
Defense: 19
Electronics: 83
Air-to-Air: 81
Air-to-Ground: 68
Stealth: 92 (98 front, 90 side, 70 top, 83 bottom, 93 back) (-35 when bays open, except top)

Special function:The special function button toggles whether the bay doors are open or closed. When closed, the Eagleray will not lock onto aircraft, even if within range and cannot fire weapons. When bay doors are open, the Eagleray will appear on radar and lock just the same as any other aircraft.

Weapons:
Gun: None
Main: 32 stock 2x AIM-9x
Sub1: 8 stock 2x Sensor Fuzed Weapon
Sub2: 20 seconds stock 5 second maximum burst Tactical High Energy Laser (THEL)
Sub3: 10 stock 1x High Velocity Hit-to-Kill Missile (HVHTK)
Sub4: 8 stock 1x Electronic Warfare UAV

Note: All of the weapons are contained within the weapons bays during flight and only visible to radar while in use.
THEL
dd

The laser has a total of 20 seconds of burn time/ammo. The laser will fire whenever the player holds the fire button. To limit spam, it builds heat as it is fired, and must be allowed to cool down before continuing to fire. If the laser overheats, there will be an additional penalty inflicted upon the player, be it damage, additional cooldown time, or something else. The maximum fire time will be about 5 seconds. The laser will do damage over time, as long as an enemy is in the beam.

THEL will have a lock on region somewhat like a downward offset SAAM missile circle's. The laser can target any single enemy in this zone, but points at targets slowly (on the order of 3° a second or less), giving lock tone when the laser is aligned with the target. By virtue of the pointing mechanism, the THEL will work best from a distance instead of from close range.

HVHTK Missile

The missile is a short range beam rider similar to the Starstreak HVM. When fired, it will boost to high speed (Mach 3.5) and split into three, unpowered, guided projectiles. This missile will follow a lead trajectory, and each projectile will have a different degree of lead to allow for higher probability of intercept.

As the missile is a beam rider, and the laser system is on the missile's pylon, the bay doors must be open throughout the engagement for guidance. The HVHTK will have a similar engagement circle to the THEL when used.

EW UAV

A high performance UAV with electronic warfare capabilities, it will act like a missile magnet, pulling missiles crossing within a certain radius towards itself. The UAV will fly a level path once launched, and has a very limited capacity to spot enemies for the map and use data sharing to let friendlies know where an enemy might be. It's primary use is that of a shield. If being fired at, for example, one could deploy one of these like a countermeasure, since it renders itself the only valid target within a certain range.

I apologize that it's hard to read. Unfortunately, Desura's forum keeps deleting my line spacing. It seems really prone to this when there are images...

EP-006 Bellguard



Project Begun:1957
First Flight: 1959
EP-003: 1961
EP-006: 1964
IOC of EP-006: 1965

Lore/Description:Originally designed to fulfill a government order for a long range, high performance interceptor, the EP-001 Bellguard, also known as the Epee, was developed to operate side by side with the F-108 and F-12 as a lighter weight, lower cost alternative.
Unfortunately, due to continual revision of operational requirements by its home government during development, the Bellguard, internally redesignated EP-003, eventually had with a price per airframe cost comparable to the F-12's, even when borrowing heavily from technology pioneered in both. Capable of reaching mach 3.2 in with internally stored weapons and near mach 2.6 with external weapons, the Bellguard never entered service as an alternative interceptor.

Changing governmental policy spelled hard times for the interceptor program, as both sides adopted a nuclear ballistic missile/space platform first strike philosophy. The Bellguard became increasingly defunded due to these shifts in military strategy. In a bid to maintain relevance in the era of nuclear tipped ballistic missiles and space based weapons systems, the Bellguard's engineering team drew inspiration from the space program and redesigned the aircraft to work with a massive liquid fuel rocket attached to the aircraft's back, necessitating the repositioning of tail surfaces to the wingtips and the addition of attitude control rockets to the airframe, with the largest being positioned on either side of the aft fuselage.

The proposed vision was that of a high speed aircraft capable of both anti-satellite and anti-ballistic missile warfare. Squadrons of Bellguards were to be stationed near points of strategic value, especially along the orbital corridors of enemy space stations and satellites. Once a threat was detected, the Bellguards would take off with the assistance of JATO pods before jettisoning them and flying to altitude. At 15,000 meters, the main rocket booster would fire, a cut down LR-87, propelling the aircraft at speeds in excess of mach 4.1 in a zoom climb to around 86-88 km at the edge of the mesosphere where it would then jettison the booster and launch up to six dual purpose ASM-2 Forte ASAT/ABM missiles. At this altitude a number of hydrogen peroxide attitude control thrusters provide supplemental control, as the Bellguard's control surfaces alone are not sufficient to orient the aircraft.

Once finished delivering its payload, the Bellguard would use the attitude control thrusters to turn 90 degrees to its velocity vector, airbraking and descending "slowly" to an altitude at which the aircraft to regain stable flight in the stratosphere. Without this maneuver, the Bellguard would simply continue to accelerate with the assistance of gravity, eventually exceeding the maximum values of its design envelope, breaking apart in the atmosphere at near mach 5. This maneuver was dubbed the the HAAAS (High Altitude All Aircraft Standing) Airbrake or H-brake by the engineering team. The term was later replaced by Hubrack, after the one of the aircraft's later test pilots.

Gaining the internal designation EP-006, this was the only evolution of the Bellguard to enter service. Never produced in large enough numbers that they could be useful in the event of an actual nuclear exchange, being instead relegated to destruction of strategic orbital targets and interception of bomber aircraft within its greatly extended range, and the launch of reconnaissance micro-satellites.

Among pilots, the aircraft eventually gained the moniker Wicker Man, due to the tendency of the EP-006's specially formulated ablative paint had to flaking and burning off at high speed, leaving a pattern that resembles a plain woven reed basket.

*Due to the high thrust output of the attitude control system, it has been speculated that the HAAAS maneuver could be replicated at much lower altitudes for instantaneous turn performance in a dogfight. Most of the engineers working on the airframe agreed that such a maneuver would most likely destroy the aircraft. In 1964, test pilot Cpt. Chris Hubrack achieved an All Aircraft Stand at 12,500 meters, travelling at mach 1.3. Once shown to be possible, a full scale exploration of the new capability was launched. On the third test, Cpt. Hubrack's EP-006 lost control, and the fuselage suffered catastrophic failure, resulting in the loss of both the personnel (WSO, Lt. James Carver) and the aircraft.

Special Functions and Gameplay:
-Retains speed well.
-Low thrust to weight.
-Low G/Stress Damage tolerance.
-Very bad at close range dogfighting.
-Extremely weak to electronic warfare.
-Different handling while using either special function.

The Epee has two toggle-able special functions.

The first is its massive boost rocket, which acts much like the NF-104's, but with a twist. The boost rocket once out of fuel, will separate from the EP-006's back. The turn performance of the Epee with the rocket is greatly reduced from baseline, and when the rocket not firing, the acceleration performance is also very bad, outside of a dive, of course.

The second is are the Attitude Control Motors. They cannot fire when the booster is still attached. The ACM are toggle-able and only activate when one pulls the stick back all the way to its limit (I can't think of a solution for those playing on keyboard and mouse, sorry). The ACM basically allows the Epee to perform high alpha maneuvers. It will also have a fuel gauge which will replace the gauge for the booster's. The Epee has a fairly low G limit, and so takes stress damage easily, meaning that using it at high speed at low altitude will definitely put you in a world of hurt. The reason you might want to use the ACM would be because the Epee retains its speed very well, meaning you can use it to slow down. Conversely, the Epee has a relatively low thrust to weight ratio (about 1 to .7), so one should exercise caution when using it, since it will take a while to get the speed back.

Paint Scheme:
The default is pure white, with the secondary being similar to the perspective drawing above, or this picture included below.
Nationalmuseum.af.mil

Stats:(of 100)
Speed: 97
Acceleration: 26
Mobility: 32 with boost rocket, 47 without ACM, +34 with ACM,
Stability: 76
Defense: 57
Electronics: 73
Air-to-Air: 81
Air-to-Ground: 0
Stealth: 31 without rocket, 12 with rocket

Weapons:
Gun: 4x M39 20mm cannon
Main: 28 stock 2x AIM-7 Sparrow
Sub1: 16 stock 4x AIM-47 Falcon
Sub2: 6 stock 6x ASM-2 Forte (fictional)
Sub3: 3 stock 1x Microsatellite (fictional)

ASM-2 Forte ABM/ASAT
Lore:
The ASM-2 Forte is a hit to kill missile developed specifically for use alongside the Bellguard. A two stage missile, the first stage is a solid rocket booster, with the second stage containing a sustaining charge, attitude control motors and guidance. Taking advantage of the newly developed integrated circuit, the ASM-2 has a much smaller seeker assembly than comparable land based systems. The Forte uses inertial guidance for the first stage and an active radar for its endgame approach. Though the lack of atmosphere for control surfaces necessitates the use of attitude control motors at high altitude, the missile is also capable of making intercepts at lower altitudes.
Use in Game:
The Forte is an extremely long range missile with excellent turning characteristics. The missile accelerates all throughout the second stage. The ACM on both stages allow it to have the extra turning performance needed to make a clean hit without a need for explosives. The more distance there is, the more time the missile has to accelerate, giving it a better chance to hit.

Microsatellite
Use in game:
The microsatellite, unfortunately, does not give you any immediately useful information, since 1960s spy satellites took actual film pictures. Firing this weapon simply increases points and money earned. On an impractical level, it'd be interesting if the ejected film could be retrieved using aerial recovery. For example, if you launch the satellite, the satellite's film capsule will return to Earth on your next mission, at which point there will be a universal special weapon available called the Skyhook which you can choose to equip instead of a normal special weapon. During your mission, the film capsule will fall in a random spot on the map, at which point you'll have a limited time to retrieve it by flying into it. Instead of giving XP and money for the launch of the satellite, it gives XP and money for the recovery, as a reward for the self imposed challenge of going without special weapon on the EP and for going without special weapon on another aircraft..

Project 225.10.15 Crimson - Advanced Trainer/Light Tactical Fighter

User Posted Image

User Posted Image

First Flight: 2015

Lore/Description:
Initially designed in 2005 by the Abadon Company to meet demand for an advanced trainer to replace the geriatric jet trainer fleets of various airforces around the world, the Cardinal never found a buyer. In 2008, the Abadon Company merged with Serif, a software and electronics producer, to become Abadon-Serif. The company quickly capitalized on the strengths of Serif's experience with software and advanced manufacturing technologies, namely 3D printing in high strength composites. The first functional system to arise from the partnership was the MIMIR targeting and networking pod.

Crimson, the company's flagship aircraft, is a one of a kind technology demonstrator created using the Cardinal airframe. Crimson has often been called Abadon-Serif's ugliest aircraft, with its figure often distending with the addition of a new technology or proof of concept control surface. In its current configuration, Crimson has full integration with the MIMIR target/networking system, an advanced boundary layer control blown-flap system on a stock wing and a forward swept carbon composite sheathed wing with a 3D printed aeroceramic skeleton. More than anything, Crimson is a feat of flight control software.

Gameplay:
Crimson is a networking heavy aircraft in many ways, the most important of which is its heavy emphasis on support aircraft. All of Crimson's special weapons are off-loaded onto other vehicles, primarily the Bluebird UCAV, which acts like a bomb truck. Crimson can fire any Bluebird's missiles on command, as long as the enemy is within Crimson's designation range, and the UCAV is within launch range. On a similar note, the Crimson's networked AMRAAMs and JSMs can attack targets behind the launching Bluebirds so long as the there is enough fuel and energy to allow it.

You begin the mission with two Bluebirds following your. The Bluebirds are your special ammo pool, and each can fire all four of the AMRAAMs in their volleys at once during a command fire. You can order more Bluebirds into the battlefield, but they are slow and have a cooldown that must be reached before another is ordered in to reinforce.

In normal flight, Crimson has the tendency to bank right when pulling up. In high AOA, the blown flap system on the conventional wing allows Crimson to turn without the bank. Since the blown flaps use bleed air from the turbine, the aircraft loses a lot of thrust, and will slow down even faster than most other aircraft in high AOA.

The aircraft is cobbled together. It doesn't take damage well.

Special Function: Designate for Termination: The current target is designated as primary target for all Bluebirds that can make a valid attack on it. Redesignation of another target will shift the designation. This can interfere with command fire if weapons are on cooldown from firing at a target and vice versa.

Stats:(of 100)
Speed: 75
Mobility: 87
Stability: 50
Defense: 23
Electronics: 88
Air-to-Air: 85
Air-to-Ground: 71
Stealth: 69

Weapons:
Gun: SUU-23/A 20mm Gunpod (FSW pylon)
Main: 20 stock 2x AIM-9X (conventional wing, outer pylon)
Sub1: XX stock Xx networked AIM-120 AMRAAM
Sub2: XX stock Xx networked JSM
Sub3: 2 stock 1x MRBM

Project 0.0.225 Bluebird - Naval Unmanned Surveillance and Strike (subsystem of Crimson in game)

User Posted Image

User Posted Image

First Flight: 2009

Lore/Description:
Developed for the naval UCLASS requirement, the Bluebird lost the bid to more conventional designs. The primary reasons were its sheer size and the inherent difficulty in modifying the airframe for later evolutionary improvements. The Bluebird uses a novel load bearing carbon composite skin over 3D printed, lightweight aero-ceramic skeleton to achieve tremendous gains in weight savings and structural strength. The aircraft carries a close range, low power noise radar to manage formation flight, landing and takeoff, while it relies almost entirely on GPS input and advanced networking to maintain orientation.

Gameplay: Cannot be piloted. They will follow the player unless following a Termination order. They lack the capacity to fire at anything of their own will. Its wings do not fold in flight.

Stats:(of 100)
Speed: 31
Mobility: 27
Stability: 89
Defense: 86
Electronics: 45
Air-to-Air: 0
Air-to-Ground: 57
Stealth: 83

Weapons:
Sub1: 8 stock 4x networked AIM-120 AMRAAM
Sub2: 6 stock 2x networked JSM

Edited by: IbizenThoth

Dec 2 2013 Anchor

Okay, so this is the first of my three allowed uploads.

Sukhoi S-53
Mobility: 5/5
Stability: 3/5
Speed: 4/5 (Max: 2300 kph at 10000m)
Defense: 4/5
Air-to-Air: 5/5
Air-to-Ground: 2/5
Sub weapon: GSh-30-1
Main weapon: R-73
Special weapon 1: R-77 (x16)
Special weapon 2: KAB-500KR (x12)
Special weapon 3: K-200 "Zarya" (x4)

A 5++ generation fighter jet presented by Sukhoi as a replacement\supplement to Su-50 in 2030. S-53 features advanced anti-stealth radar and sophisticated onboard computer complex, allowing it to completely negate the passive stealth advantages of early 5th gen aircrafts. New composite materials developed in early 2020s allow to implement unique in-wing rear stabilizers that function as a part of main wing surface during level flight. Powerplant consists of two Lyulka-Saturn "Izdelie 33" 5th generation engine with 3D thrust vectoring and 20% power increase over Su-50, which allows for grater mass of the aircraft.Unfortunately, its large size makes S-53 unsuitable for carriers, so it remains a land-based plane.The main threat of this aircraft is ability to carry Zarya hypersonic multipurpose missile in its internal bays.

Better resolution image.

Details.

Super weapon: K-200 Zarya (NATO Reporting name: "HM-01 Exterminator", "HMN-01 Nova" for nuclear modification)

A 3-stage hypersonic missile, capable of reaching Mach 10 speed. It was initially designed as bunker-buster weapon, but proved itself capable as anti-ship weapon and even to have limited anti-air capability. Zarya carries a powerful warhead, which explodes after the penetration of target or after reaching programmed distance. Its internal radar is capable of tracking both air and surface targets (although air-to-air capabilities are very limited). The warhead carries a powerful charge, but gives little to no shrapnel. A nuclear modification, named Nova, also exists.


Attack range (RL assumptions, for approximation to game)
Surface target: 500km
Air target (non-maneuvering, incoming): 200km
Air target (actively maneuvering, fleeing) 110km
Airspeed at mid-flight ~M10 (1st-2nd stages)
Airspeed at 30 km from target ~M7 (3rd stage)

Here's the second one:

Mikoyan-Gurevich E-170 MFP.
Mobility: 5/5
Stability: 2/5
Speed: 5/5 (Max: 3100 kph at 10000m)
Defense: 3/5
Air-to-Air: 5/5
Air-to-Ground: 3/5

Cannon GSh-30-1Main weapon: R-73
Special weapon 1: K-30 (x12)
Special weapon 2: K-77ME (x16)
Special weapon 3: Kh-38MAE (x16)

The MFP (МФП - Многоцелевой фронтовой перехватчик, Multirole Frontline Interceptor) is Mikoyan's response to 5++ generation fighter contest. It's a heavy multirole fighter\interceptor with rear radar and powerful engines, possessing 3D thrust vectoring. Designed to hunt down and destroy variety of air, land and sea targets it carries a vast array of weapons.
Powered by two Aviadvigatel D-33UTF engines it's capable of reaching Mach 3 in high altitude and intercept low-flying cruise missiles, while maintaining control at 300 m altitude. The radar is similar to the one implemented in S-53 and also capable of detecting passive stealth targets as well as ordinary ones. MFP's radar is better tracking of surface targets that S-53's, however.
MFP possess a large internal bays, capable of carrying K-77ME long range air-to-air missiles or X-38 air-to-surface missiles. For close combat it's equipped with R-73 or K-30 short range missiles.
Much like S-53 it's also not suitable for naval basing due to relatively small wing area, resulting in poor low-speeds stability.

Better resolution image.

Details:

Weapons:
K-30 is a small-sized, highly agile short-range air-to-air missile. It was designed to be able to better fit into the weapon bays of 5th generation aircrafts. It has a wide lock-or range and advanced target tracking capabilities.

K-77ME (RVV-BD) is a long range variant of R-77 RVV-AE. It's an active radar targeting long-range missile. Its effective range is double of that of R-77.

Kh-38MAE is a radar-guided precision missile designed to take down armor, bunkers, small ships and surfaced submarines. Its control surfaces can fold, so it can fit into 5th generation fighter weapons bay.

(P.S. I didn't draw two last missiles by myself, those are existing designs, and can be found on the net)

Final design. Just to spice thing up - a mashup plane.

Hammer Foundation FS-17B Tyrfing

Mobility: 4/5
Stability: 3/5
Speed: 4/5 (Max: 2250 kph at 10000m)
Defense: 3/5
Air-to-Air: 5/5
Air-to-Ground: 2/5

Weapons:
Cannon: M-61 Vulcan
Main weapon: R-60M
Special weapon 1: AIM-54 Phoenix (x12)
Special weapon 2: R-27ER (x16)
Special weapon 3: FAB-500 (x12)

Legend:

A guest from a parallel universe, where during WWII Nazis were the first ones to create nuclear weapons. At March 1945 they launched a nuclear attack on every major city in the USSR and other Allies. While it did not stop the fall of the Axis nations, by 1950 USSR, USA and Europe were all torn apart by multiple internal conflicts into dozens of small “sovereign nations”. In 1952 a group of VVS and USAF veterans proposed a creation of military/political force, that aimed to restore the pre-war nations to their former glory. That was the beginning of the Hammer Foundation. The Foundation took great effort to acquire most materials and personnel of WWII-era science facilities and construction bureaus.

As the Hammer Foundation face multiple enemies, from Nazi revanchists to biological terrorists it need to keep on edge of military power. In 1967 the contest for the new naval aircraft was announced. The winner was S-10, an aircraft created by members of former Grumman and Sukhoi companies. It took first flight in 1969 and by 1970 was actively supplied to the Hammer Foundation Red Cell as FS-17 (HF is spilt administratively into ten “cells”, which are color-coded. For example Red Cell is a military branch, Black Cell is intelligence, Blue Cell handles all Science-related matters). As the aircraft is highly upgradeable, there’s no plans on retiring it until 2060s.

FS-17 features two AF-110F engines, variable wing geometry and large internal fuel tanks. It’s a carrier-based aircraft designed to achieve air superiority over both sea and land. It uses AN/APG-71 radar along with OEPS-27 (OEPS-27M on FS-17B and later variants) electro-optical targeting system.

Better resolution image.

Details:

Edited by: John_Silver

--

Dec 3 2013 Anchor

So I made this one a LONG time ago. I haven't got many as detailed in content as the Orca, so here goes:

A.D.P.T. S-46A/S Orca
Type: Light Multirole (Bae Hawk/ AlphaJet equivalent)
First flight: 15th May 2016
Mobility: 5/5
Stability: 3/5
Speed: 4/5
Defense: 3/5
Air-to-Air: 4/5
Air-to-Ground: 3/5



Img263.imageshack.us
Img708.imageshack.us
Img827.imageshack.us

Sub weapon: 27 mm Mauser BK-27
Main weapon: AIM-9L
Special weapon 1: Matra Type 155 SNEB rocket launcher
Special weapon 2: BL755 Cluster Bombs (x2)
Special weapon 3: AIM-7

All weapons mounted onto 4 pylons: 2 under the leading edge extension and two under the inner portion of the wing

Description:

A light trainer/multirole aircraft with superb maneuverability and very high acceleration, although suffering from its low resistance to damage and a small payload due to structural limitations. Suitable for light CAS and CAP (Combat Air Patrol) missions.

Videos:

Edited by: Xpand122

Dec 5 2013 Anchor

Xpand122 wrote: Lots of stuff about a plane called "Orca"


Wow, I actually remember seeing this (and you) from Ace Combat Skies. (offtopic: arn't you that guy who also runs that WipEout remake?)
Very detailed info of it, honestly.

*sigh* I'll probably not match up to THAT, but I'll see what I can come up with.

*reserved for what I can come up with* *probably something based off of the Warthog*

Edited by: szboudreau01

Dec 5 2013 Anchor

Those viewing the thread, make sure you check back once and while, posters are using the same post for multiple entries, editing them in. Would be a shame for them to get overlooked.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 6 2013 Anchor

szboudreau01 wrote:
Wow, I actually remember seeing this (and you) from Ace Combat Skies. (offtopic: arn't you that guy who also runs that WipEout remake?)


It was indeed him.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Dec 6 2013 Anchor

That's nice to know :3

IbizenThoth wrote: VSS 1.33 Eagleray
Model No. 07


this looks familiar somehow.. maybe it's from above?

IbizenThoth
IbizenThoth Gun-crazy
Dec 8 2013 Anchor

szboudreau01 wrote: this looks familiar somehow.. maybe it's from above?


What do you mean about familiarity? I guess a lot of 5th gen designs look sorta same-ey due to the geometric constrains of VLO.....
Actually it might be the paint scheme, since I based it on the PAKFA's new Shark job.

Edited by: IbizenThoth

Dec 9 2013 Anchor

IbizenThoth wrote: stuff


Not that, it looks abit.. .125-ish?

IbizenThoth
IbizenThoth Gun-crazy
Dec 9 2013 Anchor

The biggest things that seem to be similar are the fact that they have a virtual cockpit and similarly shaped wings. The Ruddervators are similar in shape to the F-22's elevators, and the exhaust diffusion system is like the YF-23's.

To be clear, this is what the design's primary inspiration is from.

Dec 9 2013 Anchor

IbizenThoth wrote: The biggest things that seem to be similar are the fact that they have a virtual cockpit and similarly shaped wings. The Ruddervators are similar in shape to the F-22's elevators, and the exhaust diffusion system is like the YF-23's.


Also, the main fuselage looks like a squashed .125, and the weapon bays are in mostly the same place

Edited by: szboudreau01

IbizenThoth
IbizenThoth Gun-crazy
Dec 9 2013 Anchor

Makes me sad that you would say that the fuselages look the same, since I took so much pride in the smooth, continuous taper of the fuselage, instead of the P. 125's sorta squarish look (if you remove the little lifting surfaces over the P. 125's intakes).

Dec 9 2013 Anchor

IbizenThoth wrote: Makes me sad that you would say that the fuselages look the same


Well, apon closer inspection apart from horizontal, it's different enough that I can still differentiate it from standard P.125s, but it's still quite similar apart from how the intakes are located. Which brings in the fuselage's taper you speak of quite well, reminds me of the very fishies you base the thing on :D

Edited by: szboudreau01

Raptor_101
Raptor_101 Jet Junkie
Dec 15 2013 Anchor

Entry 1:

XI-50 Foxhen


Looks like the bottom image got squashed. Here's the link to it on my dA page: Gf-44phantom.deviantart.com

Background:

The XI-50, a long range Yuktobanian interceptor aircraft, was designed as an immediate response to new intelligence from Estovakia of the CFA-44A Nosferatu. Yuktobania's satellites had seen the prototype Nosferatu engaging with Emmerian aircraft during the Anean Continental War in 2015-2016. The Yuktobanians, seeing this aircraft as a potential threat to air dominance, called upon aircraft manufacturers to design and build an aircraft of equal capability. The Foxhen had taken 10 years to develop in the period after the Continental War as the country was still recovering from its conflict with Osea. The Yuktobanians soon realized that the Estovakians were not going to be a threat after their defeat in 2016 along with the demise of the Nosferatu. Without an equal challenger, the Foxhen still went into service to comprise a small slice of the aerial dominance force of the YAF.

*Note: If Yuktobanian roundels were to be put on this aircraft, I envisioned them to be similar to the roundels on F-15E Strike Eagles, outlines basically, with a light grey roundel and writing for the top side and black for the underside.
And example of the roundel: Incirlik.af.mil

Requirements:
The aircraft was needed to be able to destroy massive groups of aircraft at long range. To accomplish this, new, non-nuclear forms of burst missiles were designed, along with lasers. The aircraft also needed to have a limited jamming capability integrated into the aircraft. The radar cross section also had to be minimal, which the Yuktobanians would be able to do with ease as they already had stealth aircraft in their inventory (FB-22s, F-117s, YF-23s, and B-2s).

First Flight: 2026

Stats:
Mobility: 5/5
Stability: 2/5
Speed: 4/5 (2095.37 kph at 12,192m; 40,000ft)
Defense: 3/5
Air-to-Air: 5/5
Air-to-Ground: 3/5
Length: 23m (75ft)
Max Altitude: 20km (65,000ft)

Weapons:
Sub weapon: 1XGSh-301 30-mm Cannon
Main weapon: R-60 (or R-73 alternatively)
Special weapon 1: R-77 (any combination of up to 6)
Special weapon 2: 2X-4X ABEOMs (Air Burst Electric Ordinance Missile): Is able to track targets after launch. Once in flight, there is bleed air from the ram inlets that is forced into a container that increases pressure. Along with the conventional explosives and EMP charge, once there is a large amount of pressure built up, it will create a tremendous explosion due to the concussive forces released from the container.
Special weapon 3: 2X ELWs (Electro-Laser Pod): A high powered weapon that uses a laser to create a plasma channel for a high electrical charge to travel through, creating what one could describe as being a lightning bolt. However the power is much higher than normal and can cause physical as well as electrical damage to enemy aircraft. After each shot (lasts up to 5 seconds), it takes 20 seconds for the ELW to recharge.


Weapon Layout:


Entry 2:

F-73A Revenant

Background:
Real World (ACAH +): During the events of the 2015-2016 war with the NRF rebels, the U.S. having intelligence on the CFA-44A Nosferatu, T-50 PAK FA, J-20, and other emerging stealth aircraft, saw the need to develop an aircraft able to combat these new threats from large distances. Up until 2015, no aircraft was truly able to actively track and lock onto stealth aircraft from the ranges of medium to long range missiles. Northrop Grumman in conjunction with BAe Systems began developing a radar system that would be able to fulfill these requirements nicknamed the "Spotlight." At the same time, Northrop Grumman, Boeing, and Lockheed Martin were involved in making a 6th generation aircraft to replace the F-22A Raptor. The winning design was from Northrop Grumman who later teamed up with Boeing for major airframe manufacture and subsystems work. The Revenant was built around carrying the "Spotlight" radar, which would later show up in a British 5th generation design, and a weapon based directly after the Trinity weapon used by the NRF in Africa. At this time, laser technology had made huge strides in classified programs by the major aerospace firms. Free Electron Lasers held the most promise for being integrated into a fighter-sized aircraft allowing them to engage anything from ground, air, and ballistic (missiles) targets. Thus, it was a requirement for the next generation of fighters to have some form of DEW (Directed Energy Weapons) weapons. The F-73A was designed to fit all of these requirements into one airframe that was still agile enough to compete with even the most agile aircraft, yet stealthy enough to surpass the F-22A Raptor in stealth capabilities.

Ace Combat (post-6): After the 2015-2016 Anean Continental War, the Emmerians required an aircraft that would counter an aircraft like the CFA-44A Nosferatu as many airmen lost their lives engaging Ilya Pasternak over Gracemeria. The requirements for a long range, stealthy, laser-equipped aircraft were set forth to protect Emmeria from the threat of a future incursion. Due to the burst weapons used by the Estovakians unto the Emmerians, a new weapon was developed as a deterrent that used similar explosive capabilities to prevent an incursion from Estovakia or Yuktobania, who had also been developing a response to the advanced Nosferatu. Overall the aircraft needed to be agile enough and stealthy enough to supplant all older stealth and air superiority aircraft.

First Flight: 2026

Stats:
Mobility: 5/5
Stability: 2/5
Speed: 4/5 (2695kph at 12,192m; 40,000ft)
Defense: 2/5
Air-to-Air: 5/5
Air-to-Ground: 3/5
Length: 20m (67ft)
Max Altitude: 20km (65,000ft)
Weapons:
Sub weapon: None
Main weapon: AIM-9X
Special weapon 1: AIM-280 Have Dash III (Stealthy, Mach 5 missile that avoids detection until it is within either visual range or within 15 meters of an aircraft. It is as large as an AIM-120C, yet less maneuverable. It banks to turn instead of rolling to turn much like a fighter jet.)
Special weapon 2: AGM-200 HYCEM (High Yield Conventional Explosive Missile): Basically this missile is a Trinity (from ACAH) warhead cruise missile to be used against ground targets.
Special Weapon 3: 2X FEL (Free Electron Laser) turrets (top and bottom): Able to engage missiles, aircraft, and ground targets alike from up to 15 miles allowing the Revenant to keep a stealthy profile operating at higher altitudes. Maximum burst could last up to 5 seconds and recharge is 15 seconds. (obviously you'd need to nerf either power or distance) This weapon operates automatically and is integrated into the airframe and will engage all the targets said above at will.




(*Note: All of the control surfaces on the Revenant are differentiably controlled. [ex. YF/23 or F-23A design])

Edited by: Raptor_101

Dec 22 2013 Anchor


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FB-70 flight logo by =bagera3005 on deviantART" alt="" />
XF-70 Flight Test Logo by =bagera3005 on deviantART" alt="" />
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Air superiority fighter
Stealth Interceptor, air superiority and multirole combat aircraft
General characteristics

* Crew: 2 (Pilot and Radar Intercept Officer)
* Length: 72 ft 5 in
* Wingspan: 52 ft 8 in
* Height: 15 ft 11 in
* Wing area: 1000 ft²
* Empty weight: 30,000 lb
* Loaded weight: 60,600 lb
* Max takeoff weight: 65,000 lb
* Powerplant: 2× G Pratt & Whitney YF220 , 65,000 lbf

Performance

* Maximum speed: Mach 8.6 (mph = 6 546.38064 m2 / s2, 2 926.494 m2 / s km/h) at altitude
* Cruise speed: Mach 3.4+ est. (mph = 2 588.10397 m3 / s2) 1 156.986 m2 / s+ km/h) hypercruise at altitude
* Combat radius: 900-520 mi[15] (1448.4096 nmi, 1.448.4096 km)
* Service ceiling: 95,000 ft (28.95600m)
* Wing loading: 70 lb/ft² (456 kg/m²;)

# Secondary Powerplant: 1× General Electric/Rolls-Royce F136 afterburning turbofan, >40,000 lbf (178 kN) [in development]
# Lift fan (STOVL): 1× Rolls-Royce LiftSystem driven from either F135 or F136 power plant, 18,000 lbf (80 kN)
# Internal fuel: 35.00 IB

Armament

* Guns: 2 × GAU-22/A 25 mm (0.984 in) cannon in internal mounted
* Hardpoints: 4× external pylons on wings with a capacity of 40,000 lb ( internal mounted on Rotary Launcher Assembly (RLA)
* Missiles: 12 loud to 24
*Internal: 12 air-to-air missiles, or 16 air-to-air missiles and 24 air-to-ground weapons.
* External: 14 air-to-air missiles, or 4 air-to-ground weapons and 2 to 4 air-to-air missiles [40] with combinations for the following missiles:
*2x Rear-defence 10 rounds guided sabo

Missiles:
Air-to-air missiles:
AIM-120 AMRAAM
AIM-9X Sidewinder
IRIS-T
MBDA Meteor (pending further funding)
Air-to-surface missiles:
AGM-88 AARGM
AGM-158 JASSM
Brimstone missile / MBDA SPEAR
Joint Air-to-Ground Missile
Storm Shadow missile
SOM
Anti-ship missiles:
JSM
LRASM
Bombs:
Mark 84, Mark 83 and Mark 82 GP bombs
Mk.20 Rockeye II cluster bomb
Wind Corrected Munitions Dispenser capable
Paveway series laser-guided bombs
Small Diameter Bomb (SDB)
JDAM series
B61 nuclear bomb
AGM-154 JSOW

Avionics:

Northrop Grumman Electronic Systems AN/APG-81 AESA radar
Lockheed Martin AAQ-40 E/O Targeting System (EOTS)
Northrop Grumman Electronic Systems AN/AAQ-37 Distributed Aperture System (DAS) missile warning system
BAE Systems AN/ASQ-239 (Barracuda) electronic warfare system
Harris Corporation Multifunction Advanced Data Link (MADL) communication system

AN/APG-81

The AN/APG-81 is an Active Electronically Scanned Array (AESA) designed by Northrop Grumman Electronic Systems for the F-35 Lightning II.
The Joint Strike Fighter AN/APG-81 AESA radar is a result of the US government's competition for the world's largest AESA acquisition contract. Westinghouse Electronic Systems (acquired by Northrop Grumman in 1996) and Hughes Aircraft (acquired by Raytheon in 1997) received contracts for the development of the Multifunction Integrated RF System/Multifunction Array (MIRFS/MFA) in February 1996. Lockheed Martin and Northrop Grumman were selected as the winners of the Joint Strike Fighter competition; The System Development and Demonstration (SDD) contract was announced on 26 October 2001.
The AN/APG-81 is a successor radar to the F-22's AN/APG-77. Over 3,000 AN/APG-81 AESA radars are expected to be ordered for the F-35, with production to run beyond 2035, and including large quantities of international orders. As of August 2007, 8 APG-81s have already been produced and delivered. The first three blocks of radar software have been developed, flight tested, and delivered ahead of schedule by the Northrop Grumman Corporation. Capabilities of the AN/APG-81 include the AN/APG-77's air-to-air modes plus advanced air-to-ground modes including high resolution mapping, multiple ground moving target detection and track, combat identification, electronic warfare, and ultra high bandwidth communications. The current F-22 production radar is the APG-77v1, which draws heavily on APG-81 hardware and software for its advanced air-to-ground capabilities.[2]
In August 2005, the APG-81 radar was flown for the first time aboard Northrop Grumman's BAC 1-11 airborne laboratory. Since then, the radar system has accumulated over 300 flight hours, maturing all five blocks of software. The first radar flight on Lockheed Martin's CATBird avionics test bed aircraft took place in November 2008. Announced on 6/22/10: The radar met and exceeded its performance objectives successfully tracking long-range targets as part of the first mission systems test flights of the F-35 Lightning II BF-4 aircraft.[3]
The AN/APG-81 team won the 2010 David Packard Excellence in Acquisition Award for performance against jammers.

The Lockheed Martin Sniper Advanced Targeting Pod (ATP), designated AN/AAQ-33 in U.S. Military Service, provides positive target identification, autonomous tracking, coordinate generation, and precise weapons guidance from extended standoff ranges. The Sniper ATP is used on the F-15E Strike Eagle, F-16 Fighting Falcon, A-10 Thunderbolt II aircraft, B-1 (Rod Pod), UK Harrier GR9,.[1] and Canadian CF-18 Hornet. [2] The Sniper ATP is in service with Norway, Oman, Poland, Singapore, Canada, Belgium, Turkey, Saudi Arabia[3] and the UK MoD.[4][5] In July 2007, Sniper ATP was acquired by Pakistan, making it the tenth country in the world to be in possession of the Sniper pod.[6] The Sniper ATP contains a laser designator and tracker for guiding laser-guided bombs. The pod also features a third-generation FLIR receiver and a CCD television camera. FLIR allows observation and tracking in low light / no light situations, while the CCD camera allows the same functions during day time operations.
A team of Lockheed Martin UK, BAE Systems and SELEX Galileo (formerly Selex S&AS) has successfully demonstrated and flown a Sniper ATP on board a Tornado GR4 combat aircraft.
The U.S. Air Force initial seven-year contract for Sniper ATP has potential value in excess of $843 million. The Sniper ATP has delivered over 125 pods and the U.S. Air Force plans to procure at least 522 Sniper ATPs.
PANTHER is the export equivalent to the Lockheed Martin Sniper Extended Range (XR) targeting pod.

Multifunction Advanced Data Link (MADL) is a future data waveform to provide secure data-linking technology between stealth aircraft. It began as a method to coordinate between F-35 aircraft (the Joint Strike Fighter), but HQ Air Combat Command wants to expand the capabiltiy to coordinate future USAF strike forces of all AF stealth aircraft, including the B-2, F-22, and unmanned systems. MADL is expected to provide needed throughput, latency, frequency-hopping and anti-jamming capability with phased Array Antenna Assemblies (AAAs) that send and receive tightly directed radio signals.[1]
The Office of the Undersecretary of Defense for Acquisition, Technology and Logistics directed the Air Force and Navy to integrate MADL among the F-22, F-35 and B-2, to one another and to the rest of network.

Helmet Mounted hud

The FA-70 need not be physically pointing at its target for weapons to be successful. This is possible because of sensors that can track and target a nearby aircraft from any orientation, provide the information to the pilot through his helmet (and therefore visible no matter which way they are looking), and provide the seeker-head of a missile with sufficient information. Recent missile types provide a much greater ability to pursue a target regardless of the launch orientation, called "High Off-Boresight" capability, although the speed and direction in which the munition is launched affect the effective range of the weapon. Sensors use combined radio frequency and infra red (SAIRST) to continually track nearby aircraft while the pilot's helmet-mounted display system (HMDS) displays and selects targets. The helmet system replaces the display suite-mounted head-up display used in earlier fighters.
the FA-70's systems provide the edge in the "observe, orient, decide, and act" OODA loop; stealth and advanced sensors aid in observation (while being difficult to observe), automated target tracking helps in orientation, sensor fusion simplifies decision making, and the aircraft's controls allow action against targets without having to look away from them.
The problems with the current Vision Systems International helmet mounted display led Lockheed Martin to issue a draft specification for proposals for an alternative on 1 March 2011.[199] The alternative system will be based on Anvis-9 night vision goggles. It will be supplied by BAE systems.[201] The BAE system does not include all the features of the VSI helmet and is currently intended only for use during the testing program. In 2011, Lockheed granted VSI a contract to fix the vibration, jitter, night-vision and sensor display problems in their helmet mounted display. The improved displays are expected to be delivered in third quarter of 2013

Helmet Mounted Sight
The Helmet Mounted Sight (HMS) or Display (HMD) is a relatively recent addition to the fighter cockpit. The first devices in this category emerged during the late seventies, as an aid to targeting second generation heatseeking missiles. Given the limitations of both sight and missile technology of that period, the HMS slipped into obscurity for several years, only to be resurrected with the advent of fourth generation heatseeking missiles (WVR AAMs). At this time the HMS and newer, more capable HMDs are seeing a resurgence in the marketplace and can now be expected to become a standard feature in the cockpit of any new build fighter aircraft.
The fundamental idea behind all HMD/HMS designs is that of using the pilot's Eyeball Mk.1 as a cueing device to direct a missile seeker at a target, to facilitate a rapid lock and missile shot. This was not a very strong requirement with second and third generation heatseeking missiles, since the capable Air Intercept (AI) radars which proliferated with the teen series (and teenski series) fighters typically had several dogfighting modes which were designed to rapidly acquire and track a target. The missile seekers were "slaved" to the antenna boresight, and thus once the radar locked on to the target the missile seekers would also lock very shortly thereafter. Each missile would be fed with an elevation and azimuth signal produced by the radar, and these signals would be used to steer the missile seeker direction relative to the airframe.
When the first fourth generation missiles appeared, the Soviet Vympel R-73 (AA-11 Archer) and shortly thereafter the Israeli Rafael Python 4, it was clearly apparent that with very large off boresight angles, typically in excess of 60 degrees of arc, the AI intercept radar would no longer be adequate. The reason was simple, in that most antennas could not be easily slewed to angles beyond about 60 degrees. Space under radomes was limited, radome designs not optimised for beam quality at large off-boresight angles, gimbal design limits and servomotor slew rates all contributed to this situation. Last but not least, the cost of retrofitting large numbers of radars would not be trivial. And with the latest fourth generation missiles, like the AIM-132 ASRAAM, the missile itself could be fired over the shoulder at targets in the aft hemisphere. Therefore the HMS idea was resurrected.

Fly-By-Light

The Fly-By-Light Advanced System Hardware (FLASH) program is developing and demonstrating dual use fly-by-light hardware for flight control systems on military and commercial aircraft. Under the transport aircraft portion of this program, we and our industry teammates are demonstrating two representative fly-by-light systems. These fly-by-light demonstrations include a ground demonstration of a partial primary flight control system and a flight demonstration of an aileron trim control system. This paper describes these and discusses the dual use fly-by-light hardware developed for transport aircraft as well as the associated FLASH program demonstrations.

Adaptive Camouflage

Lightweight optoelectronic systems built around advanced image sensors and display panels have been proposed for making selected objects appear nearly transparent and thus effectively invisible. These systems are denoted "adaptive camouflage" because unlike traditional camouflage, they would generate displays that would change in response to changing scenes and lighting conditions. Fa-70 use 3 Generation based off of snake skin design

Gloved Close-coupled canard

In the close-coupled canard, the foreplane is located just above and forward of the main wing. At high angles of attack the canard surface directs airflow downwards over the wing, reducing turbulence which results in reduced drag and increased lift
Pratt & Whitney YF220pw-200
Scram-LACE

Scramjet

are mechanically very similar to ramjets. Like a ramjet, they consist of an inlet, a combustor, and a nozzle. The primary difference between ramjets and scramjets is that scramjets do not slow the oncoming airflow to subsonic speeds for combustion, they use supersonic combustion instead. The name "scramjet" comes from "supersonic combusting ramjet." Since scramjets use supersonic combustion they can operate at speeds above Mach 6 where traditional ramjets are too inefficient. Another difference between ramjets and scramjets comes from how each type of engine compresses the oncoming air flow: while the inlet provides most of the compression for ramjets, the high speeds at which scramjets operate allow them to take advantage of the compression generated by shock waves, primarily oblique shocks.[20]
Very few scramjet engines have ever been built and flown. In May 2010 the Boeing X-51 set the endurance record for the longest scramjet burn at over 200 seconds.[21]

Precooled jets / LACE

Intake air is chilled to very low temperatures at inlet in a heat exchanger before passing through a ramjet and/or turbojet and/or rocket engine. Easily tested on ground. Very high thrust/weight ratios are possible (~14) together with good fuel efficiency over a wide range of airspeeds, Mach 0-5.5+; this combination of efficiencies may permit launching to orbit, single stage, or very rapid, very long distance intercontinental travel. Exists only at the lab prototyping stage. Examples include RB545, Reaction Engines SABRE, ATREX. Requires liquid hydrogen fuel which has very low density and requires heavily insulated tankage.

AN/AAQ-40

The Electro-optical Targeting System (EOTS) is an affordable, high-performance, lightweight, multi-functional system for precision air-to-air and air-to-surface targeting. The low-drag, stealthy EOTS is integrated into the Lightning II's fuselage with a durable sapphire window and is linked to the aircraft's integrated central computer through a high-speed fiber-optic interface.

The EOTS uses a staring mid-wave 3rd-generation forward-looking infrared that provides superior target detection and identification at greatly increased standoff ranges. EOTS also provides high-resolution imagery, automatic tracking, infrared search and track, laser designation and rangefinding and laser spot tracking. As the world’s first and only system that shares a Sniper Advanced Targeting Pod and IRST systems legacy, it provides high reliability and efficient two-level maintenance.

Internal mounted on Rotary Launcher Assembly

Each weapons bay is equipped with a rotary launcher and two bomb-rack assemblies. In tests, the FA-70 successfully released B-61 nuclear and mk84 conventional missiles an bombs from the rotary rocket launcher, and Aim-120 and aim 188 ADRAM conventional weapons from the missile an bomb racks. The B61-12 is an earth-penetrating nuclear bomb for use against deeply buried and hardened targets. The B61 is a strategic free-fall nuclear bomb.


FA-70 ordnance bay loud by =bagera3005 on deviantART" alt="" />
FA-70 Panther gear deployed by =bagera3005 on deviantART" alt="" />
FA-70 panther Ordnance load out by =bagera3005 on deviantART" alt="" />
Lockheed FB-70 mountain lion U.S.A.F. by =bagera3005 on deviantART" alt="" />
XF FA-70 eject pod by =bagera3005 on deviantART Bagera3005.deviantart.com

Edited by: mikebrown712161

Dec 22 2013 Anchor

Fancy seeing you here. There seems to be some images that aren't loading though.

Dec 22 2013 Anchor

they are for me

Dec 22 2013 Anchor

I have a touch of a problem.
For the last week, I tried to get my scanner working to upload my designs. Yesterday it konked out for good...I have the descitions and states done, I just have to fabricate them didgitally now... What do?

Dec 22 2013 Anchor

If you have a digital camera, you could photograph it and transfer it over, tracing the image to clean it up.

I don't have a scanner myself, so this is what I do for items such as this. Note, this just as a reference, it isn't related to this competition.

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