Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Interdimensional Warfare | Locked | |
Thread Options | ||
|
Jan 20 2015 Anchor | |
Thinking about SRW-style "put whatever universe you like in a single blender and we'll have heroes & villains from various said universes kicking each other's asses" campaign, but aside the normal Ace Combat (all worlds Strangereal, ACAH, ACJA and ACI-verse including possible UGSF tech left and right), AFD, HAWX (mostly Artemis and materials from the Wii version like the Firestorm shuttle from my mod) and so on, I don't know what kind of stuff I need to put in. Edited by: Nergal01 |
||
Jan 28 2015 Anchor | ||
Area 88? Too retro compared to HAWX. |
||
|
Jan 1 2016 Anchor | |
As I'm currently making a handful of sci-fi spaceships and whatnots, probably this may happen someday. something in line of armies/air forces of Strangereal and real world vs Rebels/Empire vs Colonial/Cylon vs Federation/Klingon/Borg vs Inner Sphere/Clans vs Bacterion, Guardian, ORN Empire, Belser and so on..... Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.