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This non profit project attempts to recreate interplay's scrapped project Fallout Van Buren using the Neoaxis engine, lua scripting and a lot of hobby work. I began working on it a few years ago for learning purposes and so far quite a few features have been implemented. Since I feel the need that I can no longer work alone on it in order to create a tech demo, I decided to present it here. The project and it's source code are available via google code (link in website) in case anyone wants to check it out.

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After working alone on the project for a while now and updating the devblog, I have decided that help is needed. Therefore, this page will stay up to date with any changes in the hopes of attracting interested members.

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After working alone on the project for a while now and updating the devblog, I have decided that help is needed. Therefore, this page will stay up to date with any changes in the hopes of attracting interested members.

Latest Changes:
- First companion implemented! As expected, the AI class is a subclass of the standard NPC AI, except that it helps you in combat and follows you around when you command him. To make things more interesting, I also added him a conversation file where you can tell him whether to follow you or not, or to use his best weapon or holster it. So far he is really helpful in combat and for the upcoming demo I doubt it needs any improvements.
- Skills have been implemented and they are partially working. I say partially because the code to apply a certain skill has not been implemented yet. It is surprisingly easy to add a new skill or delete the existing ones without any changes to the code.
- I am planning to add every engine calculation that was done in fallout in lua files, for maximum flexibility. This would mean making changes to the game's basic calculations only in script files. Lua files have been added to player classes which contain a few formulas.

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