• Register

Dungeon Crawling

Got mobbed, killed with an AoE

Explore 4 different types of procedurally generated dungeons; Anger, Denial, Depression and Acceptance. Fight monsters and find lost villagers.

Fighting Anger

Fight bosses themed after the stages of grief, Anger, Denial, Bargaining, Depression and Acceptance.


Build Your Village

Build System(Green indicates can build here)


Build your village. Build shops that give you a slice of the profit as well as offer items for sale. Build townhouses that house villagers who wander the village and give quests. Build banks to increase your overall storage capacity, granaries that increase the amount of food you can store and sell to the village, portals the allow you to fast travel to different dungeons, inns that increase the amount of income from the village and more!


More to come...

I have more planned including the farming part of the game but I don't want to include it until it is at least semi presentable and seeing as the game is only 25% near what it should be before a trailer is even made for it I don't want to make any promises I can't keep so I would rather take screenshots of actual game play.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Spell Crafting!

For the past month I've spent countless hours trying to get this stubborn crafting system together and it finally works! Hours spent mindlessly smashing button in a keyboard have finally paid off, I suppose this is gods way of letting my know, I'm but a simple hobbyist when it comes to this. So here's what that means.

AoE on Target

So what does this all mean? It means a core feature of the game is now semi-functionally - the ability to craft spells adding a level of long term resource management to combat where the player has to craft spells he wants to use, but to craft the spells he has to either buy the essence or kill certain monsters, in order to get the epic spells you have to kill certain bosses who drop major essence that can be turn into epic spells.

Crafting essence and crafting Spells

What do you guys think? I thought it would be a really cool feature if instead of a short term mana bar, players instead relied on a cool down and their wealth/exploration/creative nature to engage in combat, forcing players to think ahead about how they are going to fight and what they are going to use before actually going into a certain dungeon type.


Construction!

I mean it's coming along. The issue I'm currently facing is the fact that I never bother to script in colliders so you can place buildings inside of buildings with ease. DOH!

'As you can see the roads sink into the terrain.

As you can see the roads can be built inside each other AND they sink into the terrain, will have to fix.

ICONS MAN!

Seriously, if I can be honest, I haven't really worked on or really adjusted the assets so, I'll have draw some icons for the builds, otherwise people might start thinking all you get to place is grass.

Everything build object icon is grass XD

Valley of Hope Dev Diary #1: What to do about building?

Valley of Hope Dev Diary #1: What to do about building?

News

I'm on the fence on whether or not to force the player into a certain "standard" or template or let the play build as if it was a sandbox with the only...

Post comment Comments
Hermittt
Hermittt - - 34 comments

The crystal icon looks cool. Keep it up!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @munshawgames

RT @KirwickS: I had this urge to try out shaders and particles in Unity, and it escalated into a start of a little dragon game!!… T.co

Feb 3 2019

Don't forget to check us out on #indiedb or our official website! #ValleyOfHope #indiegames #RPG #indiedev #gamedevT.co

Feb 3 2019

What do you think of the blacksmith? Took a bit to get him to work.😎#indiedev #gamedev #ValleyofHope #videogamesT.co

Feb 3 2019

Dungeon combat in Valley of Hope, a game inspired by harvest moon and dark cloud. #pcgames #indiedev #indiegamesT.co

Feb 2 2019

Finally got spell crafting up! Big Leap in the right direction! YAY! 😀#gamedev #indiegames #darkcloud #gamesT.co

Feb 1 2019

Spot the bug(s)! #unity3d #gaming #gamedev #indiegames #indiedev T.co

Jan 31 2019

RT @CBCNews: The argument escalated after a 61-year-old woman was upset with the way a 71-year-old woman was clearing the snow f… T.co

Jan 30 2019

Yay! I got my first dev build up! It's super buggy but at least it's not crashing anymore XD #unity3d #gamedev T.co

Jan 29 2019

Making a Harvest Moon/Dark Cloud inspired RPG, how's the target highlighter looking? I thinking it looks like the t… T.co

Jan 29 2019