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Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you are free to discover a dark fantasy world and its secrets. Trade, fight, or explore your way to success as the leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid developed by Lost Pilgrims Studio. Vagrus is a 2D Strategy-Roleplaying Game for PC, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

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Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously today!

Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously today!

News

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GoG when we felt the game was ready for it.

Devlog #35 | Companion Healing

Devlog #35 | Companion Healing

News

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...

Project Update - The Demo is LIVE on Steam

Project Update - The Demo is LIVE on Steam

News

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.

Vagrus coming to Early Access on July 22

Vagrus coming to Early Access on July 22

News

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it.

#Letsplay Wednesday by Nookrium

#Letsplay Wednesday by Nookrium

News

Nookrium agreed to stream the open-world part for you.

Project Update - New Demo on Steam

Project Update - New Demo on Steam

News

The time is upon us! We are very excited to annuance a hughe Steam related news!

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

News

A devlog post about the state of Vagrus - The Riven Realms

Project Update - New Demo on GoG

Project Update - New Demo on GoG

News

The time is upon us! We are very excited to annuance a hughe GoG related news!

Devlog #31 | Vagrus Creation

Devlog #31 | Vagrus Creation

News

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the...

Devlog #30 | Crew Combat

Devlog #30 | Crew Combat

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Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of...

Devlog #29 | Sound Effects + Other News

Devlog #29 | Sound Effects + Other News

News

Project Update about game design and the progress of the development of indie game Vagrus - The Riven Realms.

Devlog #28 | Obedience and Unrest Mechanics

Devlog #28 | Obedience and Unrest Mechanics

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We've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest...

Open World Prototype Release is LIVE

Open World Prototype Release is LIVE

News

Hughe Announcement about the Open-World Prototype of Vagrus.

Devlog #27 | Workforce Mechanics

Devlog #27 | Workforce Mechanics

News

Workforce is a fairly hidden stat that measures the complete work output of your comitatus.

Devlog #26 | Hidden Stash and Smuggling Contraband

Devlog #26 | Hidden Stash and Smuggling Contraband

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A devlog post around Hidden Stash and Smuggling Contraband Mechanics.

Devlog #25 | Character Idle Animations

Devlog #25 | Character Idle Animations

News

Another crowdfunding milestone we achieved and now actively working on is Character Idle Animation for Vagrus - The Riven Realms.

Devlog 24 - Enduring Effects

Devlog 24 - Enduring Effects

News

We are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs...

Devlog 23 - Trade System

Devlog 23 - Trade System

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Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that...

The New Open Access Build (v0.4.9) is LIVE!

The New Open Access Build (v0.4.9) is LIVE!

News

In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the...

Project Update - AdventureX Show (UK)

Project Update - AdventureX Show (UK)

News

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...

Devlog 22 - Narrative Design

Devlog 22 - Narrative Design

News

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...

The New Open Access Build (v0.4.5) is OUT!

The New Open Access Build (v0.4.5) is OUT!

News

The have been or will be game design posts about all but one: narration so let's focus on that for a second.

Devlog - Music

Devlog - Music

News

You can now get a taste of the main theme and listen to some other themes of Vagrus - The Riven Realms.

Devlog 20 - Scouting

Devlog 20 - Scouting

News 1 comment

At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.

Devlog 17, 18, 19

Devlog 17, 18, 19

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We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...

Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

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In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

Devlog 15 - Companion Combat - Part 3

Devlog 15 - Companion Combat - Part 3

News

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...

Devlog 13-14  - Companion Combat - Part 1-2

Devlog 13-14 - Companion Combat - Part 1-2

News 1 comment

In our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great...

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

News

What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...

Vagrus - The Riven Realm Crowdfunding Campaign LIVE on Fig.co

Vagrus - The Riven Realm Crowdfunding Campaign LIVE on Fig.co

News

📣📣 Grand News: our crowdfunding campaign is LIVE on Fig! 🎉🎉 Go check it out at fig.co/vagrus, and get instant access to the Alpha build of...

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Vagrus - The Riven Realms
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