• Register

Urtuk is an adventure, turn-based tactical game, set in a dark fantasy world. The world is open and the player can travel freely with no limitations. The game contains two main parts - one is the world map, where the player holds a party of adventurers and travels freely across the map. The other part is the combat, introducing hex map with turn based tactical options, where the two opponent sides execute (in free order) units' actions. The world in the game is a place of pain, suffering and darkness. Urtuk is the name of main character. His story begins when he escaped from the Sanatorium, a place where medical experiments take place on common people. Urtuk's escape was successful thanks to his fellow old friend - Eldric. Urtuk has suffered a mortal disease, a mutation in the Sanatorium. Now he searchs for a cure in the world. It's only matter of time, when his mutation evolves to a level, when he finally dies.

Post news Report RSS Dev update: Achievement traits

We want to enhance the character progression by adding a new way how to get even more traits - by achievements in battles. This just means that any combatant, by given circumstances and actions can learn new trait. For example, if a guardian protects too often anyone with very low HP, he might learn the Sentinel achievement trait - granting a passive ability to shield ally when he is on low HP.

Posted by on

Achievement traits


Hi guys!

Today I want to talk about game's new feature - Achievement traits. Normally, any character can have multiple traits specified by its class or equipped by mutator.

We want to enhance the character progression by adding a new way how to get even more traits - by achievements in battles. This just means that any combatant, by given circumstances and actions can learn new trait. For example, if a guardian protects too often anyone with very low HP, he might learn the Sentinel achievement trait - granting a passive ability to shield ally when he is on low HP. Or when a character kills an enemy with more than half HP in one blow - he might acquire the Executioner achievement perk - giving him a chance to kill instantly a target with low HP when critically hit.

These special traits can be only acquired by doing specific actions under specific conditions and cannot be get in any other way.

Furthermore, achievement traits have some progress to be made until they can be utilized at full potential. So you need to repeat those actions to progress them and it's up to the player to recognize what needs to be done to progress achievement traits.

We have various tiers for these learnable traits and the more powerful the trait is, the more difficult it is to acquire it.

In this animated gif we show you how the Brother In Arms achievement trait is automatically triggered when your character attacks the enemy, thus the enemy is also attacked by the other ally.

achiev trait brother in arms red

There are many more battle mechanics like backstabs, counterstrikes, ranged support, elevation advantages, zone of control, focus progress and many more!


Ranged support in action. When melee character attacks enemy, your ranged unit will automatically fire at him.

ranged support


Counterstrike in action. When damage is blocked or nullified, execute a free attack (counterstrike):

countestrike

That's it for today! Be tuned to next updates in the future!




Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: