Unseen Spirits is a 1st-person, dark fantasy adventure
about inner demons, forbidden activities, and ghost-jelly companions!
You control a villager, brought to life on a pair of isolated islands.
As the villager grows, so does his negativity towards life.
After an upsetting event, the villager is called to the forbidden forest by a mysterious entity.
This entity leads him through a rabbit hole, unveiling a hidden realm of demons and spirits.
His curiosity drives him to explore deeper.... but how far into darkness can one go, without light?
-First-Person adventure that combines the fantastical visuals similar to Ghibli/Zelda,
but not afraid to go dark (like "Alice")
-Interactable puzzles that require mastery of mechanics
-A variety of creatures and villagers that you will either have to befriend, protect, or defeat.
-Inventory system and currencies that allows for upgrading, exploration, and progression.
-A Dialogue system that explores dialogue expression with pictures and text
My name is Bryan Walter, I have worked in the film industry for 4 years as a VR Previs 3D artist
(Most notable works being Jungle book, Ready Player One, Archangel VR , and SYFY's Eleven-Eleven VR).
...and it's been my dream to develop my games full-time
For the past 5 years, I'd spend every possible moment outside work developing this game.
Eventually, I saved up some money to take time off and focus on this project 100%.
I am filled with determination to finally get this game done!
The goal is to get as much of the essential portion of the game done before going live with a kickstarter.
If that goes well, I want to use that money to hire talent to
beef up the placeholder art (and help pay for the bills lol)
It hasn't been easy, but I have gotten a lot of support and help along the way!
I invite you to join me on this journey of game development, as I try to push this game to the very end!
Feel free to follow or contact me here
(you'll see way more updates on IG):
- Dialogue System V4 improved!
- spirit jelly accessories added
- "Cinematic" intro now supports the dialogue system
- level designs have been updated
- Improved game title sequence
- Improved game state flow
You guys....I feel it, I see the light! I still have a long ways to go..... but I finally feel like I've reached the point where I'm spending more time creating, and less time figuring out how to code 😊 Anyways, the biggest thing to showcase here is the dialogue system. I've found a way to have an NPCs give you items, all executed of a spreadsheet hashtag! What do you think so far?
New spirit jellies and other additions to the prototype!
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