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Unseen Spirits is a 1st-person, dark fantasy adventure

about inner demons, forbidden activities, and ghost-jelly companions!

You control a villager, brought to life on a pair of isolated islands.
As the villager grows, so does his negativity towards life.
After an upsetting event, the villager is called to the forbidden forest by a mysterious entity.
This entity leads him through a rabbit hole, unveiling a hidden realm of demons and spirits.


His curiosity drives him to explore deeper.... but how far into darkness can one go, without light?



FEATURES


-First-Person adventure that combines the fantastical visuals similar to Ghibli/Zelda,

but not afraid to go dark (like "Alice")


-Interactable puzzles that require mastery of mechanics

-A variety of creatures and villagers that you will either have to befriend, protect, or defeat.

-Inventory system and currencies that allows for upgrading, exploration, and progression.

-A Dialogue system that explores dialogue expression with pictures and text





MORE ON THE DEVELOPER

My name is Bryan Walter, I have worked in the film industry for 4 years as a VR Previs 3D artist
(Most notable works being Jungle book, Ready Player One, Archangel VR , and SYFY's Eleven-Eleven VR).

...and it's been my dream to develop my games full-time

For the past 5 years, I'd spend every possible moment outside work developing this game.

Eventually, I saved up some money to take time off and focus on this project 100%.
I am filled with determination to finally get this game done!

The goal is to get as much of the essential portion of the game done before going live with a kickstarter.
If that goes well, I want to use that money to hire talent to

beef up the placeholder art (and help pay for the bills lol)

It hasn't been easy, but I have gotten a lot of support and help along the way!
I invite you to join me on this journey of game development, as I try to push this game to the very end!

Feel free to follow or contact me here
(you'll see way more updates on IG):
Instagram.com

Thank you!

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April 2020 Update

News 2 comments

- Updated Inventory System Graphics
- Improved SFX
- Updated icons/HUD visuals
- added bosses
- New and improved enemies
- day/night feature in spirit realm
- Improved/updated spirit orb collectibles/sfx
- overall performance
- published for downloadable testing to select testers

I know it's been a while, I sort of have a habit of coming in and out of online silence. However, the work never stopped and here's what I managed to get done for this year. From here it's a matter of pushing this game to get a demo version out for everyone to try out for free. Just give me a lil time, and i'll do my best to get it out to yall asap!

Unseen Spirits: November Update

Unseen Spirits: November Update

News

Hugely improved inventory mechanics/visuals, working spirit jelly functionality, and improved interactions!

SeptemberUpdate

SeptemberUpdate

News

- New enemy NPCs being prototyped - performance improvements (replaced ticks with timelines) - crosshair type improvements.

August Update

August Update

News

Internally optimized and updated the inventory system and added new features!

March Update

March Update

News 2 comments

Updated dialogue system that now spawns quest items to players utilizing spreadsheets.

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Unseen Spirits
Platforms
Windows
Developer
Monkeybit Games
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @monkeybitart

RT @matthen2: a method of drawing infinitely many touching circles T.co

May 3 2020

RT @duncantrussell: Here are all the DTFH episodes that were used for @MidnightGospel Duncantrussell.com

May 1 2020

Just finished #themidnightgospel today, I just had to make a fanart, I love this show! #illustration #DigitalArtist T.co

Apr 30 2020

New claw game mechanic for the village made by @Arvooteh #gamedev #MadeWithUnreal #indiedev #gamedev T.co

Apr 28 2020

RT @Arvooteh: Day #47 in quarantine. Programming procedural jellyfishes. I have truly peaked #gamedev #MadeWithUnrealT.co

Apr 27 2020

RT @Arvooteh: I've been doing gamejams for over 3 years, yet still I feel that the game we put together for #ludumdare46 might be… T.co

Apr 20 2020

RT @ludumdare: The theme for Ludum Dare 46 is... Keep it alive Ldjam.com #LDJAM T.co

Apr 17 2020

Game Dev Hangout Mushrooms and stuff Twitch.tv

Mar 25 2020

137. Pose . Tried to come up with a pose from imagination. A lil tough to do but I’m slowly feeling more comfortabl… T.co

Mar 11 2020

Just realized my mic was messed up, which made all two hours of my voice really unpleasant to listen to lol Ill try… T.co

Feb 10 2020

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