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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

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Underrail Released

Underrail Released

News 4 comments

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.

Dev Log #37: Institute of Tchort

Dev Log #37: Institute of Tchort

News

The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.

Dev Log #38: Version 0.1.14.0 released

Dev Log #38: Version 0.1.14.0 released

News 1 comment

We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

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In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.

Dev Log #35: Portraits and Music

Dev Log #35: Portraits and Music

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In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.

Dev Log #34: With Fire and Brimstone

Dev Log #34: With Fire and Brimstone

News

I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

Dev Log #33: Version 0.1.12.0 released

Dev Log #33: Version 0.1.12.0 released

News

It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.

Dev Log #32: Blood Sports

Dev Log #32: Blood Sports

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We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.

Dev Log #29: Foundry

Dev Log #29: Foundry

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Here's a little sneak peek at the new major urban area - the Foundry.

Dev Log #28: Energy Shields

Dev Log #28: Energy Shields

News

This has been long overdue but I finally got around to implementing energy shields.

Dev Log #30: Version 0.1.11.0 released

Dev Log #30: Version 0.1.11.0 released

News

The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added.

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

News

Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.

Dev Log #27: Version 0.1.10.0 released

Dev Log #27: Version 0.1.10.0 released

News 5 comments

Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Dev Log #26: Alternative Experience System

Dev Log #26: Alternative Experience System

News 2 comments

The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #25: Game Economy Changes

Dev Log #25: Game Economy Changes

News 8 comments

Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #24: Combat Initiative

Dev Log #24: Combat Initiative

News 4 comments

Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #23: Expanding the Business; Balance Changes

Dev Log #23: Expanding the Business; Balance Changes

News 8 comments

Hey guys, here's an update on what's been happening since the Steam release.

Dev Log #22: Steam Achievements

Dev Log #22: Steam Achievements

News 6 comments

In the last two weeks I've been working on Steam integration, primarily implementing the achievements.

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

News 11 comments

The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

Dev Log #20: Combat Gloves

Dev Log #20: Combat Gloves

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As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.

Dev Log #19: New Armor Type

Dev Log #19: New Armor Type

News 4 comments

To break the monotony of working on barren hostile areas all the time, I've added a new armor type.

Dev Log #18: Lower Underrail and Mad Hattering

Dev Log #18: Lower Underrail and Mad Hattering

News 4 comments

I'm currently in the process of building the Lower Underrail.

Dev Log #17: Version 0.1.8.0 released

Dev Log #17: Version 0.1.8.0 released

News 15 comments

The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.

Dev Log #16: Pickpocketing and Feats Changes

Dev Log #16: Pickpocketing and Feats Changes

News 7 comments

I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.

Underrail Wiki

Underrail Wiki

News

The official Underrail Wiki is up. Check it out and contribute if you have the time.

Dev Log #15: Version 0.1.7.0 released

Dev Log #15: Version 0.1.7.0 released

News 2 comments

The new patch is ready. As mentioned in previous dev logs, I focused on re-balancing the economy and area of effect attacks (primarily grenades). But...

New Trailer Video

New Trailer Video

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Finally got a proper trailer video for Underrail. Check it out.

Dev Log #14: Taking from the Rich

Dev Log #14: Taking from the Rich

News 4 comments

I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.

Dev Log #13: Blood Sucking Frogs

Dev Log #13: Blood Sucking Frogs

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Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...

Dev Log #12: Grenade Changes and Item Durability

Dev Log #12: Grenade Changes and Item Durability

News

Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.