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40 miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were acquired before the facility went dark. Valvorta Industries' board of directors have elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed workers. Whether it's accomplishable is another matter, after all, how can you possibly hope to reach and hell and back?

Post news Report RSS May Tech Update 2

The second developer update for UnderEarth in the month of May.

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Hello again everyone!

I want to remind everyone that the UnderEarth Occulus Release Party is on May 19th! Details can be found on our Twitter.

Now on to the fun stuff!

Joe M. – Programmer

Save feature being refind with more points being added as developers do walkthroughs and testers give us feedback.

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John – Senior 3D Artist

More personal effects, props, and small retextures.

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Allison – Lead 3D Artist

More personal effects build, textured, and added to the environment. More decals and artwork added in game.

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Joe W. – Lead Designer

Double checking kismet sequences for the lower blocks and Avalon block.

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Kerrigan – Junior Level Designer

Cleaned up and refind multiple puzzles in the lower blocks leading to the end game. Is finalizing the rest in the following week.

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See you at the launch party next week!!!
-The UE Team

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