Ultimate Takedown is a game developed by a small team of people. The game contains multiple game modes:-Free For All, Team Deathmatch and Intel Catching (Based on capture the flag).-Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database. Multiplayer is also currently being worked on.
Hey guys, I'm currently working on particle systems and particle effects, in the pics I show you is the WIP version of the grenade explosion. I found out that Unity's particle system is really handy to use.
I added new animations for the M1911 and a better gameplay feeling. There's a recoil spread now and some better shooting scripts for better performance...
Updated to Unity 4.6.1, Love it!, here's a W.I.P image of the new login screen , what do you think?
I'm testing out the 60FPS feature in YouTube, I'm going to record the up coming updates hopefully in 60fps :)
The Server can choose between day and night time before hosting a match. A pic how it looks so far in-game : Street lights will go on if it's night.
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