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Twilli Legends is a 2D side-scroller MMORPG in which the player is hired into the Royal Escort, Twilli’s elite guard. Charged with maintaining the peace, the medieval setting of Twilli is rife with ferocious monsters and magic, guaranteeing a difficult time for new recruits. Lead developer, Cptn. Krunch, hopes to provide a large world to explore and many items to equip and collect. -Summary provided by Zajen.com

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New engine, as our old one died, New developer name, we hope to get the website up soon. New preview on item drops and our "box" system. Also, other news, including our Music, and open positions available for this game.

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First off, I'd like to apologize to anyone (2 people) tracking this game, as there have been little to no updates posted on here. I just tonight decided that I should get my butt on here and release new information.

New Engine. Yup, I'm sorry to say, but Novalis died, as the programmer had some life troubles and he couldn't afford the time nor money to keep developing it. It was sad, then I was angry, as I had to find a new engine, but I found one, and I'm very pleased with it. It's an open-source project, under a GPL license. It is technically an opensource MMO, but the source is all there, and they support the making of other games with it. I will be adding the engine to ModDB shortly. [Themanaworld.org]

New Developer Name. Yeah, I've been in the process for a while, of thinking up a neat, original, and catchy name for a company. VeroWare sounded good at the time, but over about a week or so, it lost its touch. This doesn't have much to do with the game, but I thought I'd let you all know why the Developer changed. The new name is Netik. I did just add it today, so it may be in the process of authorization, but take a look. [Moddb.com]

New Preview. So, its been a while since I've even made more graphics for the game. I recently was thinking up new and original ways to handle item drops from creatures, and I came up with a box system. Say you kill a creature. This creature then dies, and drops a wooden box. you walk up to said box, and break it open. Once broken, anything inside the box will go to your inventory. This offers a more engaging system that I hope will stick. here is a preview of the boxes with icons on them, portraying a different type of item; [Img51.imageshack.us]

Misc News. So, My composer is coming close to being done with almost half of the songs I have requested from her. Once I get a couple more songs from her, I will compile them into a video to show them off. I, personally, love the music she makes, and I hope that you enjoy it as well. Also, I am still looking for team members. For a reference on what we're looking for, refer to older news; [Indiedb.com]

Well, thats it for now, I hope you found some interest in this game now. Track the game if you'd like to be kept up to date on news and such. Thanks for reading.

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