• Register

You will be able to play TSO once again, free forever! The Sims Online existed from late 2002 to 2008 and was a popular social MMO way ahead of it's time. When it came out in 2002, most areas of the world were still in the age of dial-up. Lag turned away many and the idea of paying a monthly fee to play a game was common only to a small group of gamers, as this was before MMORPG's really became mainstream. These issues along with other factors resulted in TSO being seen by the media as a total flop. TSORestoration.com was founded by Ghost and Afr0 and went public on October 22, 2010 and has seen an incredible growth of new members. We're a team of talented individuals who are working hard to bring back the game that we all loved, The Sims Online. We do this with no financial incentive and have plans to eventually provide the capability for you too one day be able to have your own server!

Post article RSS Articles
XAudio2 Prototype Complete (+Isometric Engine Optimizations)

XAudio2 Prototype Complete (+Isometric Engine Optimizations)

News 3 comments

We have an initial prototype done with XAudio2 (an audio API) which we hope to use for playing sound effects. Some optimizations have been made to the...

Organizational Issues Fixed

Organizational Issues Fixed

News

As of right now, Yoshi is working on making the PatchClient compile on Visual Studio. X-Fi6 is working on a script to make Windows SDK integrate with...

A Quick Preview of the Isometric Engine

A Quick Preview of the Isometric Engine

News

Here is a brief overview of how the Isometric Engine will work graphically.

Updates to the FTP server/FARDrive Stuff

Updates to the FTP server/FARDrive Stuff

News

The FTP code is coming along quite well; we're nearly ready to implement the networking features of the update client. We're temporarily focusing on client-side...

First and Second Bi-Weekly Updates

First and Second Bi-Weekly Updates

News 1 comment

The things that are done: - Login Server (95%) In progress: - Update client (around 50%) - Patch Server (around 30%)