I am taking over Spreading Infection, I am going to bring this team to a professional level, and create quality games for not only the PSP, but for the PC as well. Names may change, and our ambitions will follow. At the moment, we are working on Left 4 Quake, which has slowed to a crawl since I left, but I have bigger plans for Spreading Infection:
Imagine an open-world rural city with 10 players and around 1000 bots. The players would be scattered around this world in random situations, including home living, store working/shopping, and even office work. What would happen if a rabid dog happened to take a chunk out of a mans leg, what would happen if that rabies began to alter his brain, and the function of his bodily fluids to reproduce itself and destroy the human race?
The goal of the game is to survive for a determined amount of time, or even eradicate the infestation itself. To survive, your best bet is to find and connect with either bots or other players and work together. This can be expanded to single player and even story mode. Nothing would be hard coded, the game experience would change every single time you played.
This idea will be expanded in time, and this post will change over the course of the next week. A forum has been open for anyone without registration required Here.
This would start on the PSP in a basic single player game, and in time may be released on other platforms.
This is just an idea, and not currently a reality. As of now, the dev team itself is being examined and minified to allow for expansion.
Another thing you will notice, is that Spreading Infection no longer will have leaders, we will have Head Devs, these devs are there to articulate and provide an example for the other devs.
Post a reply with your views, good/bad, every view is valued. In the future, I will create a poll that will not specifically determine the outcome of the team, but will give us a good idea of what you want.
At the moment, we plan to finish Left4Quake in a swift fashion, with a minified story line, but good basic gameplay.
You are dropped into a random place in a random giant open city, your goal: survive!
First scenario, POV of citizen:
Normal day on the job, someone runs in screaming 'he bit me' of something of the sort, and quickly turn into a zombie. This will rapidly throw you into the game, and support the realism of an unprepared situation. Weapons will be scarce, you will start with what goes with the scene ex: Construction worker - hammer, Police officer - Handgun / Baton etc. You continue to fight your way through this first zombie attack, and make your way outside and quickly link up with other equally badly equipped AI or users and fight your way to safety (Police stations or Army Bases), at these places, you are able to team up with other better trained/equipped AI and fight together. The random placement, equipment, and randomness of the AI allows for a completely different experience every time, thus continuous fun.
Next scenario, POV of authority:
You emerge into a training depot for the US Armed Forces (or other international forces ex: Police, Irani Special Forces, ETC), you are briefly trained in the art of using your weapon (specific to the area), but your training is cut short by shots in the distance. You run with your commander to secure the base against what looks to be some kind of animal, but turns out to be a zombie. Overall goal: Eradicate the zombie infestation, and save other survivors.
Last Scenario, POV of a zombie:
You start off in a standoff that you can't win with zombies, after fighting however much you want, you are quickly infected and torn apart randomly. Your speed and abilities are directly dependent on the damage done while you were infected, you are then lead by the the zombie leader around you, and infect every human you can find, dodging bullets and weapons. Eventually, you become stronger and separate from your zombie 'pack'. You continue to infect people who then become your subordinates and fight with you, and eventually for you. Overall goal: Infect everything around you.
The game ends when you either achieve your overall goal, or you die. Zombies are fast, and intelligent, driven by the fight to reproduce.
All these scenarios can be made into game modes, and be accomplished within 2 years (generously speaking).
Suggest names for this project with a reply, a poll will later be created.