A game about overcoming your greatest fears, insecurities and depression. It is a 2D platformer
Since I plan on making the game fairly difficult to complete due to my aims in keeping it as true to real life depression as possible I thought a respawn system was required.
I created a simple script that could be placed on a collider and then on trigger it would change a global variable storing the current checkpoint to that collider. It would also then create an ignore collision event between the player and that collider so that past checkpoints cannot be re-triggered when backtracking.
Next Steps
Super early version of the game. Just looking for some feedback on movement etc. Open task manager by using Ctrl + Alt + Del to close the game!!!
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Worked out some kinks today. Redesigned the map to allow for greater testing of movement etc.