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TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles

RSS Update for TRI

Fixes and improvements! Also: the second part of our Making-of.

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Hi there,

we finally could release a new version of TRI - after "ObliviousFox" comes "OptimusFox" (or in numbers: the game has now version 0.4.1)! Here is the complete list of changes:

  • Fixed missing collision geometry in level "Tower of Nowhere"
  • Fixed major bug: hidden stone parts now save and load their position correctly
  • Fixed major bug: Kami part of Level "Prisons" is now beatable
  • Tweaked level "Prisons", trying to make clearer that objects can be moved through magical walls
  • Fixed minor bug: could create triangles underwater
  • Tweaked levels "Prisons", "Up", "Out of the Box" and "New Directions" a bit in various places
  • Changed level info in the pause screen
  • Fixed minor bug: Loading screen can't appear anymore when loading right after death
  • Fixed graphical glitch with particle effects when not using Deferred Rendering
  • Fixed end statistics (triangles, collected statues, time), but needs a restart from the beginning
  • Fixed some minor bugs (null references)


If you got the game via any platform (Desura, our own website, IndieGameStand, GamersGate) we recommend you download the new version as soon as possible, as you can't complete the game otherwise. (Sorry for that!)

We'd also like to mention that TRI is now also on itch.io.

Last but not least, we filmed the second installment of our Making-of series!

Thanks for reading/watching, and have fun!

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TRI: Of Friendship and Madness
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