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TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles

RSS TRI - preparing cut scenes and new levels

Jana draws and animates foxes to tell their story in the cutscenes of TRI. Meanwhile Friedrich is building a new level with light rays you can walk on. Take a look!

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TRI - intro picture

Now that most of the levels are made (but not yet finished), Jana is preparing foxes for the cutscenes. They will tell the story of friendship and why the monk wants you to go to the "magic world" and use the triangles.

1. Everything starts with a story board

Before Jana began to animate the scenes, she was sketching the plot sequences of the back story. You won't see this story in one go, which means she needed to decide how to cut the backstory into small pieces of mini stories. The way the foxes and the monk are displayed in the pictures will be important for later news articles.
We will not tell you the story now. But maybe you come up with your own interpretation! :D

Storyboard for TRI

2. Fleshing out the foxes

After these fast sketches Jana took every pose of the monk and the foxes and drew them in detail. The dynamic of every pose is very important for later use.

TRI  fox sketch

3. Testing animatics
First she colorized the sketches to test how they would look animated and which parts of the fox, like ears or tails, have to be in separate pieces to be animated. Jana did the animation in 3dsMax, so we don't need to render videos, but use real-time animation instead.

4. The final art style

The final pieces of graphics necessary to animate the characters are done in Illustrator. Jana is using the sketches a basis for the colored cel shading art.

TRI - final cut scene style

5. Real time animation

This is how the foxes are animated in the finished style. At the moment we are looking for a voice actor to read the story, so that it will feel like a fable or fairy tale.

6. Leveldesign
Friedrich recently finished one of the last levels. Just have a look at the screenshots (the scene doesn't have an art style yet, so it's all test-textures). Sadly, we are not sure yet when the next update with the new levels will be released. It needs to be tested and polished a bit. Bit hey, it has portals and trees.

TRI - last level
TRI - last level

And a very small and quick sneak peek on the last level of TRI. You gain the ability to reflect solid rays there and walk on them:

TRI - last level

(Of course, this is very alpha right now.)

We hope you enjoyed this news article, and don't forget to vote for us on Greenlight. ;-)

Greenlight image for TRI

Comments
CrixuAMG
CrixuAMG

Damn that looks nice! Good luck getting on Steam! :)

Reply Good karma Bad karma+4 votes
kaskade Creator
kaskade

Thank you! :-)

Reply Good karma+2 votes
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TRI: Of Friendship and Madness
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