TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles
We made a new video of TRI, created an artbook, and received an Honorable Mention!
We prepared some packages for you together with 22 other indie devs.
TRI's final version is out about two weeks old now, and especially Friedrich is engaging with the community on Steam. People write really nice, uplifting...
Just four days to go for us and we are going to release our exploration puzzle platformer!
In August, 13th to 17th, the world's largest games fair for players was held - the Gamescom. 335,000 players, business attendees and developers visited...
[sorry guys, this time only in German] Wir waren auf der Gamescom mit TRI und haben Spiele gezockt. Welche und wie die Gamescom für uns war, erfahrt...
We were at the Gamescom and met a lot of cool people. Some of them even played TRI.
We showed TRI at festivals like EGX Rezzed in Birmingham and the A Maze in Berlin. + Watch a new episode of our TRI making-of.
Fixes and improvements! Also: the second part of our Making-of.
The TRI Beta is out today. We now have 16 levels - each more beauti-weird than the other. Ready to keep you busy for around eight hours in our spaces...
We are preparing a new update! Here are some pictures and details of the upcoming update!
We prepare the next update for our first-person exploration puzzler.
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