• Register

Dodge bullets, sneak in the shadows and unleash your deadly gun-fu skills on the bad guys who took everything from you. Free demo coming Dec 2019!

Report RSS Combat dialogue, day night cycle, music and more!

A new dialogue system which makes NPCs talk and respond to each other. Lighting and skies have been completely overhauled for fully dynamic, real time day night cycles. Also new music, and death effects.

Posted by on

Hi everyone and welcome to the latest update. Lots of interesting new tech, and some music too!

Day Night Cycle

Using fully dynamic lighting, this solution makes it much faster to make maps and load times are also greatly reduced. It also looks pretty good in my opinion. (Obviously it's sped up for this demonstration. In game it'll be at a more realistic speed)

Music

This is an early concept for ambient music. The idea right now is that there will only be ambient music which will fade out when the player approaches enemies or combat starts. It's meant to be slightly surreal while the sounds of combat are more realistic and sobering.

AI Dialogue System

The AI is now capable of talking to each other in combat. For example if one guy is moving to flank, he'll tell his teammates, and if someone is available to cover, he'll respond accordingly. It'll sound something like this: "Cover me!" "Covering, go!". It's not always noticeable but it's a neat detail that makes the AI feel a lot more alive. There is a lot more potential to this system so look out for more info on this in the coming updates.

Death Effects

It was a little frustrating because you could never really tell when you died (the menu would just suddenly pop up). Now it's pretty obvious when you die (there's also a pretty funny glitch at the end with the prototype grenade system).

Demo map WIP

July updateJuly update


This is an early blockout of a level for the upcoming demo. It's meant to be a residential area. It's going to have indoor and outdoor combat with a bit of exploration.

July update


The new road system means maps can have roads with all kinds of bends and go uphill or downhill, and even cul de sacs and 3 or 4 way intersections. This will be much more interesting than the predictable straight roads with 90 degree turns seen in most FPS games.

The Team

I'm still working on this project more than full time but I'm no longer alone. I've been working with two very talented and passionate individuals, more info on them soon :)

Next time

Expanding on to other platforms and social media soon. For now follow this page or the Youtube channel for updates and info on the free playable demo coming around September.

Comments
Roidan2000
Roidan2000

Awesome so far, keep up the good work!

Reply Good karma Bad karma+3 votes
wilsonC Author
wilsonC

Thanks man :) Look out for more cool stuff soon!

Reply Good karma+2 votes
Dune_Jumper
Dune_Jumper

This is starting to look really cool!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Trepang2
Platforms
Windows
Developer
Trepang Studios
Contact
Send Message
Homepage
Trepang2.com
Release date
Game watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Trepang2
Trepang2 First Person Shooter
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
Unreal Engine 4 Games
Unreal Engine 4 Games Fans & Clans with 695 members