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This is my TranZit version of Nazi Zombies Portable. This game runs off of Unity instead of Quake like NZP, but is still capable of running on lower end computers, phones, and tablets.
I'm only one guy and I'm only so experienced in Unity 3D and I'm working very hard to build this game. If you would like to help with the development just PM me.
TranZit Zombies Portable brings the game of Black Ops II's famous zombie shooter on the go! TZP offers a ton of new features, modes, maps, and weapons!
-Full online gameplay, play with friends or strangers.
-Single player with game modes like Grief, TranZit, as well as Survival.
-Later will include Mob of the Dead, Vengeance, and Uprising Map Packs as well as custom packs.
-Amazing zombie AI by Rain AI.
-6 jam packed Easter Eggs
-New guns, buildables, locations, wall guns, perks, and a second bus
-New locations include Laboratory, Hospital, Fairgrounds, and a Secret Location.
-New buildings throughout the map (Including the popular Kino).
-Play individual maps, or play them all through TranZit (Excludes Map Packs).
-Fully redesigned for play on netbooks and other low end computers. Play the game on virtually everything!
-New random gun dispenser (Slot Machine)
All New Modes!!!
System Requirements (subject to change)(Updated 10-13-14)
Single Core @ 2.5ghz, Dual core @ 1.2ghz
1-3 GB of ram
Graphics accelerator, integrated graphics, or better.
1-2 GB of Hard Drive space
For updates (percentages) visit my website
CREDITS (People helping with the game)
-Rokcet (concept art, boxart, banner, preview images, ideas)
-Joshua Turner (Modeling, brainstormed new game modes)
-Eli Jenkins (Modeling)
-Coded_Ninja (Came up with weapon modding system idea)
I'm not going to let my personal problems get in the way of finishing this game and I'll be sending out Alpha/Beta tester emails soon. I haven't gotten to look at the some 150 entries I received, so I will be looking at those ASAP. And please, don't send me threatening emails about giving you the game. I will disregard your request to be an Alpha/Beta tester. Other than that, I think that is it.
Kickstarter allows me to create rewards based on how much you pledge. Hopefully the options I have put up will make you guys excited. I have a few more things to do to my project and I need to get approved for Amazon Payments which can take up to 7 days. I will update this news post with the kickstarter link once it is up. Keep in mind, if everyone donated just 4 USD, our fundraiser would be over with just 90 donations. I appreciate extra donations and I'll do some extra things and offer extra rewards for those who donated over $4.
Thanks for the Love and the Support!
But I’m hoping to fix that and get the game back on track for maybe an early alpha or beta release. I’ll have an application set up for my website...
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performed by Charlie Parra del Riego on Machinima. Is going to be used for the main menu of the game.
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