Transcendent is a multiplayer orientated space simulation game like X-Wing vs Tie Fighter and Freespace. The player is based inside the cockpit of his or her own personal fighter-class ship, which is completely constructed from an assortment of parts and customised to their own needs or play styles. Thanks to a seamless universe engine, battles are placed in a wide range of space environments from beautiful sunrises on the surface of a planet to harsh derelict debris fields or dog-fighting inside the ring system of a gas giant. All the game play is dictated by Newtonian physics; changing direction will require the ship to fire various thrusters accordingly to adjust it's trajectory, and explosion shock waves will be felt.
In this blog post I talk about recent graphical developments, and my ideas on Matchmaking and online profiles.
development update #3: eye-candy, hud and matchmaking
In this blog post I go over all the various improvements in graphics, downtime when it was crucial, and my implementation of game modes with modding in...
development update #2: graphics, downtime and game modes.
Over the last week and a half, I've been working hard on renovating the UI of the game.
development update #1: gui fun!
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