Transcendent is a multiplayer orientated space simulation game like X-Wing vs Tie Fighter and Freespace. The player is based inside the cockpit of his or her own personal fighter-class ship, which is completely constructed from an assortment of parts and customised to their own needs or play styles. Thanks to a seamless universe engine, battles are placed in a wide range of space environments from beautiful sunrises on the surface of a planet to harsh derelict debris fields or dog-fighting inside the ring system of a gas giant. All the game play is dictated by Newtonian physics; changing direction will require the ship to fire various thrusters accordingly to adjust it's trajectory, and explosion shock waves will be felt.
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I spent some time in the last few weeks improving the textures and the density of the asteroid field, and this is is the result. I still have yet to sort out the "stepped brightness" artefact in the engine glow.