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High speed XGRA/F-zero style racer with 40 bikes onscreen,and,full weapon systems. Written in C++ using OE2 engine (dx11).

Post news Report RSS Tr-Zero - Upgrade Room

Tr-Zero. Prototype Upgrade Room Video. Showing possible upgrades for bike/weapons.

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- Tr-Zero -

- Prototype upgrade room test & Music test.
- Music by Justin Blocker Justinblocker.bandcamp.com
- XP/Upgrade system. Upgrade your ride and weapons.
- Bike Model/Texture by Carl Kent
- Fusion Missile model/texture by Hao Chen
- Menu/Interface sounds by Eddie Chuong

Few issues with reflections. Thats what alpha is for ;)

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SinKing
SinKing - - 3,119 comments

Why make a reflection on the floor when all the attachments are not getting reflected? It doesn't help with the realism. Perhaps you plan to add reflections for the rest in the future? The reflection is also bouncing for some reason.

Ogre Engine - that's cool. Long time since I have heard from it and your version of it is looking nice!

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Fourdee Author
Fourdee - - 37 comments

Hi SinKing, thanks for your feedback.

Regarding the items missing from reflection, this has already been implemented.

Reflection bouncing, still being look into.

Tr-Zero is being developed in using Oddity Engine 2, not Ogre :)
Oddityinteractive.com

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