Tower of Samsara is a pixel art adventure game
Its a journey which the player will seek spiritual ascension
Tower of Samsara is a transfiguration.
The player, longing for interior peace,
will undergo demanding challenges
that will ceaselessly test
his ascent toward Nirvana.
This epic journey will lead
to different planets
each being a representation
of a karmic state of the being
thus moving from infernal worlds
such as The Realm of Matter
to worlds that are closer to the divine
until reach of imperturbable awareness.
In these worlds there will be uncountable
obstacles and envious entities that will
try to steal your inner light.
Every obstacle we face in our journey
represents an opportunity
to overcome ourselves and our limits
understanding good and evil
two sides of the same coin
just like yin and yang.
Once the correct path is clear
the player will increase his karma
letting him continue his ascent.
On the journey, the player shall meet wise deities who will give spiritual help
so that he may find the necessary strength to carry on his epic journey.
The game features detailed high-res pixel art graphics,
with immersive ambients, a lot of particles and 2D dynamic lightning.
Player Avatar(we call him kopper behind the curtains, a nickname)
Immortu (Realm of Matter Creature)
Blizzard (Particle Test)
Torch (Dynamic Illumination Test)
We are Martelo Nero™
Danilo Ganzella -
Game Design, Management, Tools Programming, Particles, Marketing, Testing
Gabriele Marchi -
Gameplay Programming, Social Media, Marketing
Guilherme Gaspar -
Creation, Art Direction, Ambient Design, Character Animation, Concept, Storytelling.
Continuing development, we recently implemented the first UI windows.
First, we present the message writing window. The message system will be similar to dark souls in the sense that ou can leave messages though the scenario.
In our game, you will leave a 3 line poetry, also called "haikai" from the japanese culture, to inspire, help, or even trick other players.
Also, the pause window, a simple menu inside the game.
Following, this is the effect of fixed messages that appear through the game. Besides the player messages, some fixed messages will exist through the world.
Now to the title screen, still to be animated.
Now leaving the Ui a bit to focus on gameplay. Here is a portal opening. Portals will open once you find the seals to open it.
And for last but not least, the critters will be creatures that will add immersion and life to the scenario. You will be able to interact with them in various ways.
Thats it for now! We are going fast on development and hope to have a demo build soon!
Thanks a lot!
Martelo Nero Team
Its less then a month to kickstarter! Game Updates,new GIFs and Fan Art.
Support the game by scheduling a tweet or a facebook post that will go live on May 3, right after the beginning of the Kickstarter!
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