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Tower57 is the love child of Alien Breed and The Chaos Engine, a fast paced action / arcade game with lots of insane weapons and challenging enemies.

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So long, and thanks for all the fish

So long, and thanks for all the fish

News 6 comments

This will most likely by my final post... Wanna know why? Click here! Reason number 5 will blow your mind! Nah just kidding, but really, read on...

First Beta

First Beta

News 1 comment

Ten days ago we released out first Beta build, this is how it went!

Alpha 6 : The Ministry of Rehabilitation

Alpha 6 : The Ministry of Rehabilitation

News 3 comments

Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June...

Alpha 4 released to backers

Alpha 4 released to backers

News 10 comments

Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)

Alpha 3 is out!

Alpha 3 is out!

News 3 comments

Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed...

Crowds, guards, NPCs, and art update

Crowds, guards, NPCs, and art update

News 13 comments

Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes...

Alpha Progress Update & The Beast

Alpha Progress Update & The Beast

News 5 comments

It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game...

Minimap, Lighting, and Triggers

Minimap, Lighting, and Triggers

News 7 comments

It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of...

Enemies, ECS, and Modding

Enemies, ECS, and Modding

News 1 comment

Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool...

Progress Update

Progress Update

News 13 comments

Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my...

Stairs, ledges, and AI companions

Stairs, ledges, and AI companions

News 7 comments

This past week I've been working on some new ways to get around the levels, such as climbing stairs and jumping off ledges, as well as the systems which...

Auto-tiling

Auto-tiling

News 3 comments

This week-end I've been working on the auto-tiling feature of the editor. It's usually a rather popular feature in map editors (mostly because it saves...

Level and map editor

Level and map editor

News 3 comments

It's been a while since we last posted (running the campaign was exhausting!) so I thought I would update our dear indiedb watchers with some progress...

Mega News Post

Mega News Post

News 10 comments

After close to a month of silence, we come back with a news post about how our campaign has been doing!

KICKSTARTER LIVE!

KICKSTARTER LIVE!

News 6 comments

the culmination of almost a year of nightly work, sleep deprivation, and moonlighting: our Kickstarter campaign =D !

Update 31: Almost ready!

Update 31: Almost ready!

News 4 comments

Gearing up to launch our Kickstarter campaign, so we celbrate by posting gifs!

Update 30:

Update 30:

News

Our last update until the launch of our Kickstarter campaign, as we focus our efforts on getting everything ready on time.

Update 29: happy 4th of July!

Update 29: happy 4th of July!

News 3 comments

In this update we celebrate freedom in our very own way. Also we finally have a Kickstarter launch date :D

Update 28: Cars

Update 28: Cars

News

In this update we present some of the vehicles that will populate our hub level, plus some light rays and a guard losing his head (and more).

Update 27: Lights & Rain

Update 27: Lights & Rain

News 8 comments

In this update we talk about destructible lights, rain, indie gatherings, and of course more pixel art!

Update 26: Trains and sewers

Update 26: Trains and sewers

News 1 comment

This week's update features the final version of the train level and the first peak at the sewer level!

Update 25: The train

Update 25: The train

News 5 comments

In this update we take a closer look at the train that will bring you to Tower 57! This is where the adventure starts...

Update 24: stacked floors and intro level

Update 24: stacked floors and intro level

News 7 comments

This week we show a nifty little trick involving the background layer, and we also take the first peek at the intro level of the game!

Update 23: Parallax and laser effect

Update 23: Parallax and laser effect

News 8 comments

This week we added a parallax layer and polished the laser gun.

Update 22: Weapon polish

Update 22: Weapon polish

News 1 comment

As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!

Update 21: Seamless level changing

Update 21: Seamless level changing

News 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

Update 20: The answer is 42!

Update 20: The answer is 42!

News 3 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Update 19: AMAZE ./Berlin

Update 19: AMAZE ./Berlin

News 4 comments

This week we attended the AMAZE ./Berlin Indiegames festival, and we had an absolute blast doing it! Here are some thoughts and pictures.

Update 18: Character selection and in-game ui

Update 18: Character selection and in-game ui

News

This week's update is about the character selection menu and the in-game interface

Update 17: Lights, shotguns, and menus

Update 17: Lights, shotguns, and menus

News 6 comments

Update 17 introduce lighting to the levels, a new weapon - the shotgun - and our main menu