Full name: Total Tank Battle
Short name: T.T.B.
Currently popular team combat game offer players almost intuitively organize the team tactics. Thus from ancient times success in battle depends more on the tactical scenario and effective command.
Project T.T.B. researches and develops connectivity in a single game possible shutora and tactical management. In the game there are 2 types of players, drive a tank commander and carrying out tactical command …
We invite you to the group of alpha testing and development team.
Download client project T.T.B. Totaltankbattle.com
In settings games have a tab "Post Effects" when you open which can be seen a number of settings.
What do they affect?
They affect the final image and superimposed at the end of the rendering image.
For what they are intended?
These effects are intended to simulate effects of natural (eg sun), simulating human vision (far situated objects we see the loss of focus), the simulation of pollution or illumination camera lens and some artistic techniques to decorate final image ...
Do the post-effects processor load increase?
Yes. Depending on the configuration - can be substantial burden.
But if a powerful computer configuration - the post-effects of load is negligible.
If I turn off some or all of the effects - it will affect the increase of FPS games?
Below pictures explaining the visual that enables a particular effect, and that is if it is switch off.
If at game FPS drop significantly or if you want to improve, you can disable all options in the tab "Post Effects".
Project T.T.B. new update 0.5.4.8 made improvement in targeting system. Now Interactive Mode provides information on accuracy of hand targeting, or lack...
Project T.T.B. enter into play Flying Tank - attack helicopters. The update which will be released January 12, 2015 already have the opportunity to test...
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Interactive sight The works to improve the targeting system. Now the player can obtain the necessary information from a system, which is necessary to...
Idea creating a project is the solution of the problem of «the herd of battle» in virtual team battles.
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