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Pitch


Torque is a physics-based puzzle/action game.

You play a death convict who agreed to participate in a mysterious behaviour experiment in exchange for his freedom.

The experiment consists in resolving dangerous time-limited puzzles, involving a handheld device that can remotely rotate some objects.

You’ll have to think fast if you want to get out of here. And be careful: you wouldn’t be the first one to die in this place…

Features


As you guessed it, Torque mainly consists in resolving puzzles using physics in dangerous environments, as some other games already did. BUT, it tries to stand out with some new ideas:


  • the main gameplay mechanic consists in rotating objects with red surfaces (the axis of rotation being perpendicular to the chosen red surface)
  • you can use this power to create platforms to walk on, remove obstacles, or, more interestingly, to gather speed by using centrifugal force
  • you will have multiple ways to complete most of levels, some of them will only require reflection, some others a little more skills and timing
  • The entire experiment is time-limited, and you'll be able to get out of this place only if you complete the last test chamber fast enough.
  • EACH FAILURE will count : when you die, another test subject will take your place and restart from your last checkpoint, but the countdown won't be reset. You choose yourself where your checkpoints are, but their number is very limited!
  • There will be many secret zones, that will require lots of skills and observation to reach. Maybe you will find out what this place really is... or find shortcuts at least.


Development Roadmap


This game is powered by Unreal Engine 4 and developed by a team composed of me, and my laptop. I don't have any artist on the project, so I'll make everything by myself or find free/cheap assets on the internet.

The game is actually in pre-alpha stage, but the main game mechanics are fully functional and the first 5 levels (including tutorial) are almost finished. My top priorities now are :

  • focus on the narrative
  • finish to prototype new gameplay features
  • create more levels!



Feedbacks


The gameplay is still a little experimental, so I'm really waiting for your feedbacks to adjust the game design.
Too hard? Too simple? Tell me what you thought about the demo, and how much time did you spend on your first walkthrough. Any constructive criticism will be very appreciated ^^

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RSS Files
Torque (64 bits)

Torque (64 bits)

Demo

Torque is a physics-based puzzle/action game, very inspired by Portal. The game consists in resolving dangerous time-limited puzzles, involving a handheld...

Torque (32 bits)

Torque (32 bits)

Demo

Torque is a physics-based puzzle/action game, very inspired by Portal. The game consists in resolving dangerous time-limited puzzles, involving a handheld...

Post comment Comments
zophie-blackheart
zophie-blackheart - - 2 comments

Idk if its just me or if there is something I haven't tryd yet, but getting the secret in the first 'gun' room seems impossible...

Reply Good karma Bad karma+1 vote
dan__007 Creator
dan__007 - - 2 comments

It isn't :D You'll just need a little skill and imagination ^^

Reply Good karma+1 vote
zophie-blackheart
zophie-blackheart - - 2 comments

Well then I have no idea how to do it... Cause as soon as you get the the spinning platform on the other eadge to have the door activated for you, there's no way to get back, the boxes get knocked off, and there's no serface to flip that will fling you so... And the only thing I can see being even remotely possible is spinning the platform back up when you jumping at it from the side... (Almost ******* impossible btw, I tryed doing that for ******* hours...) because it's too high to just jump back up...

Reply Good karma Bad karma+2 votes
dan__007 Creator
dan__007 - - 2 comments

You nearly got the trick ^^ I'll tell you how to do this in PM (to not reveal it to everyone)

And I'm happy to see that a few players actually tried to reach the secret zones :D

Reply Good karma+1 vote
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