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TorchShips is a 3-D tactical space combat game based on real physics with procedurally generated single and multi-player missions. It will be released for Windows & Mac first, and then later for the iPad.

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Published on Oct 23, 2014

I've changed the control scheme. Attitude change is much faster, you still have inertia and mass but you can change orientation in pitch, roll, and yaw relatively quickly. These changes are done with a single-gimbal control moment gyroscope mounted in your MMU. The gyroscope approach can produce a lot of torque for small power amounts and doesn't waste precious reaction mass.

Mouse for orientation (left/right yaw, up/down pitch, left/right with right mouse down for roll) and wasd keys for thrust forward/port/starboard/aft.

I believe this is approach more accurately reflects the future maneuverability of spacesuits and combat spacecraft. Ships will be able to change facing and orientation very quickly to unmask weapons or to use armored or less vulnerable sections of the ship to absorb incoming damage. Of course changing orientation does not affect your velocity vector - changing that will always take time and reaction mass.