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A personal adventure where you have to explore a bizarre and weird world populated by memorable characters with a emphasis on psychological horror the like never seen before in a point and click horror game. You play as Damien, a boy whose mom recently went missing, so alongside his best friend Shiny, a glow in the dark dinosaur plushy, he embarks on a journey to find her.

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A look back at 2018

A look back at 2018

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Note: This post is extremely long, we're going to talk about the events that most marked us as creators and how they changed the project as a whole. This...

Back Then - Devblog #2 | Control

Back Then - Devblog #2 | Control

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Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them...

Back Then - Devblog #1 | Impact

Back Then - Devblog #1 | Impact

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Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.

Dev Blog #7 - Pre-alpha update, making the scenarios come alive

Dev Blog #7 - Pre-alpha update, making the scenarios come alive

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In this blog we'll be talking about the newest update to the pre-alpha demo and why we made the changes we did, we'll show you some videos youtubers made...

Dev Blog #6 - Indie X report, pre-alpha is released and what's next?

Dev Blog #6 - Indie X report, pre-alpha is released and what's next?

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From our first award win to a playable pre-alpha demo, we're discussing what's been going on and what's happening next!

Dev Blog #5 - Enemies

Dev Blog #5 - Enemies

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Enemies in Shine are manifestations of emotions, issues and behaviours us human folk have, things such as pretending everything is ok when you have a...

Dev Blog #4 - Art and how we got there.

Dev Blog #4 - Art and how we got there.

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Let’s talk about what the game has the most of, scenes. You know what I’m talking about, the game consists of “rooms” or “screens” or well...

Dev Blog #3 - Game Feel

Dev Blog #3 - Game Feel

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Game feel is a very weird thing to talk about, I know, but it’s essencial to make a game have it’s own identity, games, especially indie games, thrive...

Shine - Dev Blog #2 - Mechanics

Shine - Dev Blog #2 - Mechanics

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In the second edition we’ll be going what makes Shine tick, what you do in it, what makes it flow and how we got there.

Dev Blog #1 - What is Shine anyways?

Dev Blog #1 - What is Shine anyways?

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In the very first weekly dev blog we'll briefly explain what Shine is, what we're trying to accomplish and where we're going with it.