Essentially using logic bricks, I was forced to use some code (python) to operate the spawn points.
The first "level" of the game is taking place in a classic island and when the player is falling down outside de set, he is automaticly spawned into the middle of the island.
Concerning the vehicles : the control system is totally different for each kind of object (car, helicopter...) so it's not yet finished but it's already playable.
Okay I get it most important things for your game dev procedures. Also I want to tell that I only did flash light, sensors collision always and on key press also set time limit in frames to change scene after end off time example.: from main menu to "level" opt with animation, then first was pressed key or mouse. What's what I was capable to do 9 months ago in logic bricks was cool experience. Have you seen That Timst3r on YouTube? OK bye waiting updates.
Sorry, my English is not very good so I don't understand your message :-)
Anyway, I know ThaTimst3r's channel on youtube. Very interesting, indeed.