So...2017-Quest is finishing up. The Boss has been beaten back once again. Along with our thanks and gratitude, a little post-launch-mayhem rant follows:
~We Finished the game!~
Wow. Thy Sword was our second game so far. Lots of lessons learned, many still to come.
There's nothing quite like the feeling when you press the "publish" button. Joy, exhaustion, doubt, hope and lots more. All in one epic package.
~Made our own game!~
Like many other stories here, we did it our way. As indies, we often times find the underdog position challenging, but also empowering in a way. we CAN do it our way! Compromises are made every day in life. With this game we can honestly say we managed to bring our vision to life, although it took a few years.
From humble beginnings. We almost had an idea for a game. The idea(s) grew as we prototyped. When the fun factor struck, we knew we had something. A little show of progression: (viewer discretion advised)
Now were getting somewhere.
Features got added. Content got polished. Resolutions got adjusted. Less is more!?
~Indie Fellowship rocks!~
Couldn't have done it without you guys. Sniff.
Some kind words:
“Pure Retro Brilliance. I feel very happy to recommend you stop reading now, and welcome this little gem of a game into your own collection.”
9/10 – Meeple of the Earth
~Shed the invisibility cloak!~
You can make the greatest of games, but it sure helps if people know about it. This proved to be one of the hard ones. Steam has changed its formulas over the years, and visibility is hard to come by, at least on a tight budget. With limited marketing resources we depend on influencers and indie press.
We knew that we were in it for the long haul and not for shocking headlines to sell games... But it's still oh so quiet in the hallways of press coverage. If you own the game and like to leave a short review that would help us out in a huge and epic way.
See you all next year swordslingers!!!