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Score system

Every damage will count. If there are two consecutive hits or more, player will gain bonus points. Bonus points are calculated with respect to level and count of hits of the specific moment. If zombies reach inside of the main circle, they will drain player's score. Player's best score of the current game will be displayed at "Best" in scores (left up). "HS" is the highest score ever on that device. "Score" is the current score. Those are all on the top left corner of the screen

Controls

Touching screen will move the robot to where you touch while touching. Touch objects to pick them up. While carrying an object, drag and release anywhere in the screen to throw it. Throwing will be along the dragged vector. Throwing vector will be displayed on the screen. Please release your finger when the throwing vector line is cyan. Double click on anywhere to throw the robot. This ability will recharge in 8 seconds after it is used, its current situation is displayed on the top right corner as a circle. This circle is green when the ability is ready, and red when it isn’t. Double click on the robot to use the ability of explosion. This ability will affect every object in the radius of explosion. This ability will recharge in 12 seconds. Its current status indicator is on the left of the previous ability indicator. Explosion ability indicator is cyan when ready and red when it isn’t.

Have fun.

Please visit our website to see job oppurtunities: www.unphysicalmachinery.com

Google Play Link: Play.google.com

Job opportunities

It's an ongoing project. We are looking for enthusiasts who are interested in our project.
Available Positions:
-2D Artist
-Sound
*Percantage of the profit.
For more information or job application: unphysicalmachinery@gmail.com

Income sources
-Advertisement

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Throw to Zombies
Platforms
Android
Engine
Custom
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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