Through Time follows an agency that can be dated back to the start of mankind.
They specialise in investigation, and exploration of the most dangerous places that shouldn't exist.
They recruit humans with a specific brain power, a power that can't be controlled unless tamed by this agency.
You play as one of the recruits as he attempts to explore dangerous, yet exciting scenarios that the mind can imagine.
Using your jumping skills and the ability to slow time you will navigate places like, The Ancient Underground Egyptian Temple, or the Islands Of The Sky.
So this is the longest I have gone without an update, I have been rather busy with work as well as this game.
Lets talk about the games current condition, in the previous update I talked about new shaders and the braziers. Well the game has come a long from that position, I'll go over what has changed.
So firstly and possibly even the most important, the fire! We have realistic fire, it's supported by a dynamic light flickering script that lets me adjust almost anything to give the room serious atmosphere.
As I slowly improved the graphics I noted how having 'platforms' sticking out of the walls just didn't work, the 'platforming' is now more realistic allowing the player to jump from boxes, to scaffolding to pillars etc.
The Lighting should now be more engaging, really adding to the game.
I still have quite a few improvements to make, but the game is definitely heading in the right direction!
if you care to see how far the graphics have come, here is a taster (Hold your breath) ;)
Latest Graphical updates, aswell as changes to the running and lighting.
With the launching of the Steam Green Light and Kick-starter, we have received a lot of fantastic feedback, here we discuss the changes that are planned!
With the launch of the Kickstarter Project the demo has also gone live for you all to play!
Through Time has reached its first milestone of being polished enough to ready itself for its Kick Starter and the release of its Trailer!
This demo allows the player to rush through most of the first level! Please note this is not a full representation of the full game.
I like the idea of this ,but I feel as though the "story" could be more interesting. You seem to be going for that more "awe inspiring" feel.
Thanks buddy! I will definitely work on fleshing out the story where possible. I'll try and bring more 'awe' to the table ;)