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Through the Woods is a third-person psychological horror game set in a forest on the western shore of Norway about a mother and her missing son. Through dynamic narration, you play the mother’s re-telling of the events surrounding her son’s disappearance in a setting heavily influenced by Norse mythology and Norwegian folk tales. With Through the Woods, the Norwegian indie studio is attempting to capture the forest as they saw it as children, with all the frightening and mysterious feelings of roaming the woods alone. This is coupled with a poignant story and high quality sound design that acts as a core mechanic in the darkness of the forest.

Post news Report RSS Through the Woods Quick Update and New Screens

A couple of new screenshots and a little update on what we've been up to in the past weeks since our Kickstarter ended.

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Hello, you delicious and faithful beauties and beasts!

This is pretty much our first proper update since our Kickstarter ended! It's been super busy here in the office these past few weeks!

So, what have we been up to in the month since our funding? Well, the more sensible question would be, what haven't we been up to? We're smashing through the whiteboxes of the stages of the game, we've designed three awesome new enemies that are now sitting in the forest, made a great start on the in-game music, been on NRK, Norway's national TV station discussing female leads in games, created crows and a bird behaviour system, made a.i. systems for one of the creatures and started incorporating stealth mechanics so you can finally sneak past some enemies. There has also been a massive graphics overhaul with the help of our fully custom textures, SpeedTree, the Substance series, new custom assets, Sonic Ether's ambient occlusion, and a beautiful, brand new, fully custom water shader. Phew! That's a lot of stuff in one month.

Here's a quick video to show you a little of what we've been up to in the past few weeks!

So you can see we've been putting the Kickstarter money to good use! The next weeks will continue as the previous month. We have a really nice schedule on our whiteboard that we are cracking through at a swift pace and all of us are working hard to bring you all something great.

Below are a couple of screens so you can have a little look at some of the new terrain, trees and foliage. The game won't be in daylight, this is just so you can see some of the new assets.

Here's a little look at some of the new terrain, trees and foliage. The game won't be in daylight, this is just so you can see some of the new assets.

And the last thing we want to put out there for this update is about our post-Kickstarter services. We're very close to fixing this, but we're not quite there yet. We'll get more details out to you in the next week about this.

Ok, that's it from us for now. Hopefully we'll be able to get updates out a little more regularly now that things have calmed down a little.

Thanks again for all your support so far, and, as always, thanks for joining us around the campfire!

Ole, Dan, Stian, Ole Erik, Torje, Torstein and Anders


Wonderful progress guys :)

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