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Thrive is a game about the universe - we want to let you play however you want, make whatever you want, and live however you like. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory.

Post news Report RSS Biome Contest Winners

We've selected two winners of our biome contest! Their ideas will be further developed by the team and will be part of Thrive.

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After looking over the entries, we've decided to select:

Fire Forest by vfn4i83

Fire Forest
occurs: In plains or mountain areas around lava pits and lava cascade at a volcanic world
resources: Lack of humidity, high iron presence and lava (volcanic environment)
elevation: From "water" level to medium high elevations, not everest mountains, but height size is direct affected
climate: Dry and very hot
topography: varied
biodiversity: on a harsh environment very few organism stand a very competitive food chain
autotroph niches: Large, bacterial
heterotroph niches: Carnivorous animals and parasitic and carnivorous plants
other: The plant itself consist of a symbiotic relation among a animal part that help capturing nutrients from the

atmosphere and the plant side involved the meat part end protect from extreme heat, fire and predators. But at

its upper side has a tentacle tongue that server as a absorption mechanism, also the plant weakness where the

huge predators can reach the meat inside the thick and hard layer layer of the plant. Resembles a huge cigar.
Can growth anywhere from rocks to soft ground.


Endorheic by Callinstead09

Endorheic
Occurs: Usually found in arid and semi arid regions, but not restricted to them. Where collected water has not been able to drain into other bodies of water.
Resources: Salts, sand, water, rock, sediment, evaporite minerals.
Elevation: "various" hundreds of feet above or below sea level.
Climate: Semi-arid "depending on the environment surrounding"

Visual aids: Bonneville Salt Flats, Uyuni salt flat, The Salton Sea, The Arch of Cabo San Lucas, Ponta da Piedade formations.

Topography: White flats hundreds or thousands of square miles wide. Some areas are heavily saturated silt shining under a wide blue sky or shallow bodies of clear, calm water.
Ancient rock formations stand 20ft - 100ft or more out of fine sediment. Pounded by waves centuries ago, they range in many sizes and shapes. Most formation groups are miles away from the next, while some can be just a few yards away from another.

Biodiversity: (Medium - High) Similar to a savanna.
Autotroph niches: (Tiny - Large) Hardy Foliage can live atop the rock islands, or survive off salt water. Mangrove like trees can developed deep root systems. Aquatic vegetation can develop on some water surfaces. Some areas are entire lakes covered by sprawls of plants, which can sustain Large organisms.
heterotroph niches: (Midsize carnivores) - (tiny - huge Herbivores and Omnivores) (different sizes and dominance).
Flying creatures and creatures that can climb, can be right at home on and around rock formations groups. Most fauna thrive near large water bodies with ample aquatic vegetation. Most creatures here develop tolerance to salt water, similar to reptiles, large mammals, etc. Like camels, Some creatures can store sustenance. Creatures passing over barren areas might dig for sustenance, some may go into a deep hibernation until rain wakes them again. Tiny aquatic life can live in pools with aquatic plants, whether remote or in rivulets between "islands".


Congratulations to you both! Remember, if you have more ideas for biomes or anything else, please join our devteam.

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Expack
Expack - - 312 comments

Congrats to both winners!

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Callinstead09
Callinstead09 - - 2,062 comments

HOHo! I don't know what to say!! But, THANKS! And BEEG congrats to vfn4i83!! 8-D

Reply Good karma Bad karma+3 votes
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