Thornwood is a survival horror game reminiscent of horror games from the 32-bit PlayStation and Sega Saturn era of games. You must collect weapons, fight monsters, and solve puzzles to unravel the mystery of Thornwood and its inhabitants. Thornwood features an open world town to explore in, a driving storyline, as well as several characters to interact with. All designed around a thick horror atmosphere. There will be many subtle choices to make involving characters that may have direct consequences on gameplay and storytelling. Be prepared to get scenarios and endings you probably deserve. Though the game is made to perfectly match a retro style, much thought has been put into modernizing gameplay features and control styles. You may use old school tank controls (3D) or Mario similar controls (2D). Graphical features such as noise, texture warping, and vertex precision can be turned on or off if you have a distaste for too much of the 32-bit style.
I wanted to share some updates on this project though they may not be totally polished yet. It's tough being broke and poor and make a game. I am working on completing a demo for my game for everyone to play. This will be a standalone demo that is not directly tied to the main game I'm making. It's meant to help everyone understand the type of game I want to make. I am very dedicated to delivering something you all want. Survival horror is not dead. Here is a preview of the demo's intro.
I wanted to wait but I'll go ahead and share some of the combat mechanics. They are exactly what you expect. Here you go.
I don't have a ton of followers yet and I don't care about the numbers. I really appreciate everyone who wants to comment on this project and I will try to respond to everyone.
I guess there is a bigger question. WHEN will the demo be out? I'm aiming for Christmas but it might be a bit after I guess it depends on the interest of this. I may have to dedicate more hours to working on it. If you're interested in this type of game please let me know.
Thanks again, everyone!
Here are a few monsters I'm working on for a soon to come Thornwood standalone demo.
Thornwood survival horror early graphics testing in Unreal Engine 4 with custom lighting and shaders.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Interesting project, do you plan to release the demo soon ?
This was all I was doing while struggling to not be broke as well. And then when Covid hit I got work at a studio to be financially secure. Now that the world hasn't ended I might come back to it in due time.
Pretty good work, this project surely brings back some silent hill 1 memories of mine. I hope you are doing well and healthy, keep up the good work, and stay safe.
Thanks for the kind response even though I only just read it today!
This looks phenomenal. Any chance on that demo soon (ish) ? =)
It's 90% playable at this point. I really just need to spend time to finish up a lot of environment art and props. I am thinking of adding a special enemy as well. If it's not out the end of this month it may just have to come out in January due to being busy during the holidays. I'll be sure to message you before I release it. Thanks for your interest!
is this dead?
Sorry for the late reply and lack of updates. I have actually been working on it non-stop. I plan on having a standalone demo out by the end of September in time for Halloween. My current build is 100% playable but I'm currently in the art phase which is a huge grind. I'm very close to having certain sections finalized so I'd rather wait a few weeks or so and post final screenshots than weird in-between work.
Is there any progress?
I will release a video update to demonstrate combat mechanics near the end of this month. I've been tied up with work so progress has been slow but it hasn't stopped.Thanks for asking!