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'This is War' is planned to be a mindbreaking and breathtaking ORTTFPS (Online RealTime Tactic First Person Shooter) based on CryEngine3.

Some (planned) Features:
- InGame time synced to Servertime
- InGame voicechat (using TeamSpeak³ API)
- K/D based EP-Scale (If you are a 'bad' player, you'll get more EP, cause it's harder for you to kill someone)
- EP = Money, no unlocks required, if you have the Money, buy the Weapon, no need to level to unlock it
- And many, many more...

Estaminated minimum system specs:
• Operating System: Windows XP SP2, Windows Vista SP1, Windows 7
• CPU: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (a multi-core processor is strongly recommended)
• Memory: 1 GB RAM (2 GB recommended)
• Video Card: nVidia 8800GT 512MB RAM, ATI 3850HD 512MB RAM or better (SM 3.0 minimum)

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RSS Articles

After a long time of not publicizing anything, this time there are more than one change in the log.

First, I moved from SDK 3.3.9 to 3.4.0, meaning, that DirectX11, including Tesselation and POM, is now supported.

Furthermore I created an API in order to handle everything instead of direclty using MySQL, which is a huge securityimprovement.

Last, but not least i decided to make a public test version of the API, so that future developers can get a first impression of this.

A full, updated roadmap is available here:
Indiedb.com

The API can be reached at
:Tiwapitest.ti.ohost.de
Once you opened the link, you will see a page with further instructions.

Stay tuned :)

RSS Files
PreRelease Benchmark of the Game

PreRelease Benchmark of the Game

Other 2 comments

This Benchmark i did in one single night and of course needs some bugfixing, but its the first part of the game, that i release. It comes with simple...

Post comment Comments  (0 - 10 of 24)
NCC-1701
NCC-1701

I have been tracking this game since pretty much the beginning, but I have yet to really see anything. Do you have any assets created yet? 3d models? weapons? anything?

I am curious to know what is going on with the development.

Also, I don't think you really need to say "real time" since pretty much all FPS games are real time. So maybe just Online Tactical FPS game :D

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Xendo Creator
Xendo

First of all, i'd like to thank you, that you stay with me for so long. It's going on pretty well. But i needed to start over with the code several times (due to huge f*ckups and the CryEngine SDK updates (Which are not that compatible to each other^^)). But now i am working hard to get the website up an running and i hope that i can post new stuff really soon. Oh yes and the Real-Time aspect is, that the gametime is synced to the real-wolrd time, so a 1 to 1 time-scale (i really suck at describing things^^)

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NCC-1701
NCC-1701

I see. So have you created any custom assets yet? or is all of the progress just code at this point?

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Lolzor8
Lolzor8

lol srry but it seems you say then leave whenever someone comments dont take offence just funny cool game

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Xendo Creator
Xendo

No^^ I just try to explain everything, if it sounds angry, i am sorry. It is not intended ;)

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Rhyl3yMaster
Rhyl3yMaster

You sir need to update this more often.

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Xendo Creator
Xendo

If there was something to update i would do it, but i am currenlty busy with STLPort and Boost to fully work with CryEngine(with iostreams etc.).. so nothing really interesting for y'all.

Reply Good karma+1 vote
figalot
figalot

Massively Multiplayer Online RealTime Tactic First Person Shooter....OMFG

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Rhyl3yMaster
Rhyl3yMaster

That is a MMORTTFPS

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Xendo Creator
Xendo

Yep, long name, but i'll cover up all those aspects... But the "Tactic" aspect is mainly remaining to the individual player :P

Reply Good karma+1 vote
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