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Welcome to "Third Party", a strategy simulation set in a fantasy medieval era, where you try to influence the actions of kings and their realms by all means necessary. Depending on which kingdom you are targeting, you can change the outcome of a war. Your goal is to change everything that happens into something that helps your plans. This can only be done step by step, patience and the right amount of gold. After choosing your preferred kingdom you cannot leave it and have to work with what is happening in it.

Post news Report RSS Update 3 - It grows

Added - Destructable buildings Added - MiniMap Added - Sun Added - Time Added - Simple hostility.

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I tried to get everything on the roadmap but one position, the events, is still a bit unclear to me how I want to implement it. I will take some more time to think about this.

Destructable buildings

The player was already able to destroy a forest by simply walking through it but now even the buildings will take some damage and may result in the death of population of the nearby settlement.

Building Destroyed 01


In case it isn't obvious, there is a building pounded into the ground in front of the other one.

MiniMap

This version isn't final because it looks a bit .. not good, but I will keep the system. Every time the golem enters a new tile, surrounding tiles are revealed on the minimap. Right now only the terrain and resources are shown and next up I am going to add the settlements and buildings.

Minimap 01


Sun

Since the game looked really bland I decided to add some light, shadows and wind. The lightsource is running around the world and there is a day and night-cycle.

Dawn 01

Dawn


Dusk

Dusk_01


Dusk 02

Dusk_02


WindWald Small

Some wind and light


Time and Hostility

This can not be really shown per screenshot since the player cannot really see this.

After the Golem starts sleeping, a random amount of years pass. Every year has some effect on the environment and the civilizations. Forests can grow or die. Lakes can appear and people die in a very cold climate.

The settlements all form a realm of their own and can attack each other and even conquer, creating larger kingdoms. This is all very simple right now and I will build upon this.

New roadmap:

- New Objects for bigger settlements (Town,City)

- Events (If I can think of a good way to implement them)

- Improving the look of the minimap

The next update is around the corner,

Rackhim

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