For those who have never heard of the original modification: Thievery for Unreal Tournament. Here is a quote from the official Thievery:UT website:
Thievery is the name of the project that hopes to bring the award-winning gameplay and style of Thief: The Dark Project and Thief II: The Metal Age to an Unreal Tournament based multi-player and single-player format, that does justice to Looking Glass Software's artistic vision for a Thief Multi-player game that was planned before they sadly closed due to financial problems.
While Thievery for Unreal Tournament (or TuT) has enjoyed great success over the eight years it has been in public existence, many of the fan base would like to see it remade on a more modern game platform.
After contacting Black Cat Games leader, Dalai. He has given us permission to remake and update the game. We have not been idle, we have contacted various Black Cat Games developers (both old and new) to gain permission to remake their work, use their content and bring a new version of Thievery to the gaming masses.
In the mean time however, great work has been undertaken by Immortius to add new features and fixes to the current Thievery for Unreal Tournament. So for those new players wishing to get a taste of Thievery, or for old players wanting to relive the days of old, head on over to the official forums and check out the Thievery Pro Mod.
This tutorial describes the process of converting additive and subtractive combined brushes into a static mesh, the process shows how to get the brushes into one additive mesh, which can then be used in the process described in tutorial 3.
1) Firstly find the brushes that you wish to convert, remember to select multiple brushes to hold Ctrl (this also works when making static meshes from multiple brushes).
2) Create a red builder brush to surround the brush work, then select the brushes with ctrl as mentioned previously. Once you are ready, go to the Brush menu> CSG Intersect, the builder brush will then take on the shape of your brush work.
3) You will notice in the following example I didn't quite get the red builder brush surrounding the brush work to convert correctly, make sure you don't make the same mistake I did !
You can now move the builder brush somewhere else, and use the menu Brush> CSG Additive to create the brush for your static mesh.
And that finishes our map conversion tutorial series, hopefully it gave you a leg up on thieveryUT to Thievery2 map converting.
Naturally of course you should really learn 3d modelling and take your maps to whole new levels, but this method can work well for getting everything plotted out for future updating.
We continue our conversion process, this time converting brushes to static meshes.
This guide continues how to convert thievery UT maps over to Thievery2.
How to use the TuT to Th2 map conversion utility for converting the base geometery over to Thievery2.
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Is this project still going to be released at some time?
When will this come out finally? :(
Probably when it's done.
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Thievery was/remains one of the best modding endeavors ever.
Addictive gameplay, even with bots!
I'm looking forward to what's in store, although there is a part of me that's wondering why this isn't being ported over/integrated with The Dark Mod's superb endeavors.
I have one question: is Thievery's phenomenally strong support for offline/single-player play going to be honored in this mod as well?
I dearly hope so.
Good luck!
I agree; as I speak I am downloading TuT and I was afraid it wouldn't work well with bots, so thanks to confirming what I thought as well.
Anyway, I would like to see offline singleplayer and perhaps even a campaign to go with the standard multiplayer.
******* yes, do it... D: good luck, i -will- be watching this one for sure.