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There Was A Dream is a single-player adventure game for PC. Take part in the epic clash between dream and nightmare in a world molded by your decisions. The story follows a character given the power to manipulate dreams by the Entity, a dark force that travels in the dimension of dreams. The Entity seeks to increase its army of nightmares, and the great power it has given you can take you on its dark mission. Now, you get to choose which side you are in. What will it be? Balance or chaos?

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Today we want to show you the prototype of the game menu and the scene we made, where the character and the pet reflect the aesthetic changes made in previous game sessions.

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Developing a game often leave out some aspects that are considered less important than others. You focus more on the mechanics, to make them work well and make them easily accessible to players. But sometimes you have to think about one of the most important things, the one that appears every time you start any game: the main menu.

Today we want to show you the prototype of the game menu and the scene we made, where the character and the pet reflect the aesthetic changes made in previous game sessions.

Find out more on our campaign page. We would be happy if you supported this game made of hard work and sacrifices :)


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