What should you expect next?
Well, we are currently dabbling with some unique level ideas that revolve around bridging the platforming and maze elements. Looking to be a slower paced platformer, the balance between being lost in a labyrinth, platforming difficulty and environment interaction needs to feel appropriate and right.
Abilities, combat, upgrades, all of those kinds of fixings have been thought of and we're going through each possibility and analyzing the possibilities, especially when it comes to the platforming and pacing.
Stay tuned.
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